Proceedings Of The 12th International Conference On Advances In Computer Entertainment Technology
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Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology
Author | : Adrian David Cheok |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2015-11-16 |
Genre | : Computer science |
ISBN | : 1450338526 |
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12th International Conference on Advances in Computer Entertainment Technology Nov 16, 2015-Nov 19, 2015 Iskandar, Malaysia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Advances in Computer Entertainment
Author | : Anton Nijholt,Teresa Romão,Dennis Reidsma |
Publsiher | : Springer |
Total Pages | : 599 |
Release | : 2012-10-12 |
Genre | : Computers |
ISBN | : 9783642342929 |
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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Advances in Computer Entertainment Technology
Author | : Adrian David Cheok,Masahiko Inami,Teresa Romão |
Publsiher | : Springer |
Total Pages | : 895 |
Release | : 2018-03-02 |
Genre | : Computers |
ISBN | : 9783319762708 |
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Author | : Itaru Kuramoto |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2016-11-09 |
Genre | : Electronic Book |
ISBN | : 1450347738 |
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International Conference on Advances in Computer Entertainment Technology Nov 09, 2016-Nov 12, 2016 Osaka, Japan. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Advances in Computer Entertainment
Author | : Dennis Reidsma,Katayose Haruhiro,Anton Nijholt |
Publsiher | : Springer |
Total Pages | : 668 |
Release | : 2013-11-08 |
Genre | : Computers |
ISBN | : 9783319031613 |
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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Author | : Association for Computing Machinery,SIGCHI (Group : U.S.) |
Publsiher | : Unknown |
Total Pages | : 562 |
Release | : 2012 |
Genre | : Computer games |
ISBN | : OCLC:856583735 |
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Universal Access in Human Computer Interaction Novel Design Approaches and Technologies
Author | : Margherita Antona,Constantine Stephanidis |
Publsiher | : Springer Nature |
Total Pages | : 577 |
Release | : 2022-06-16 |
Genre | : Computers |
ISBN | : 9783031050282 |
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This two-volume set constitutes the refereed proceedings of the 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
Author | : Adrian David Cheok,Kasun Karunanayaka |
Publsiher | : Springer |
Total Pages | : 130 |
Release | : 2018-06-29 |
Genre | : Computers |
ISBN | : 9783319738642 |
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Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.