Proceedings Of The 13th International Conference On Advances In Computer Entertainment Technology
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Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Author | : Itaru Kuramoto |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2016-11-09 |
Genre | : Electronic Book |
ISBN | : 1450347738 |
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International Conference on Advances in Computer Entertainment Technology Nov 09, 2016-Nov 12, 2016 Osaka, Japan. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Advances in Computer Entertainment Technology
Author | : Adrian David Cheok,Masahiko Inami,Teresa Romão |
Publsiher | : Springer |
Total Pages | : 895 |
Release | : 2018-03-02 |
Genre | : Computers |
ISBN | : 9783319762708 |
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology
Author | : Adrian David Cheok |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2015-11-16 |
Genre | : Computer science |
ISBN | : 1450338526 |
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12th International Conference on Advances in Computer Entertainment Technology Nov 16, 2015-Nov 19, 2015 Iskandar, Malaysia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Author | : Association for Computing Machinery,SIGCHI (Group : U.S.) |
Publsiher | : Unknown |
Total Pages | : 562 |
Release | : 2012 |
Genre | : Computer games |
ISBN | : OCLC:856583735 |
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Advances in Computer Entertainment
Author | : Dennis Reidsma,Katayose Haruhiro,Anton Nijholt |
Publsiher | : Springer |
Total Pages | : 668 |
Release | : 2013-11-08 |
Genre | : Computers |
ISBN | : 9783319031613 |
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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Advances in E Business Engineering for Ubiquitous Computing
Author | : Kuo-Ming Chao,Lihong Jiang,Omar Khadeer Hussain,Shang-Pin Ma,Xiang Fei |
Publsiher | : Springer Nature |
Total Pages | : 633 |
Release | : 2019-11-27 |
Genre | : Technology & Engineering |
ISBN | : 9783030349868 |
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This book presents the latest trends in scientific methods and enabling technologies to advance e-business. It consists of selected high-quality papers from the 16th International Conference on E-Business Engineering (ICEBE 2019), held in Shanghai, China, on 11–13 October 2019. ICEBE is a leading international forum for researchers, engineers, and business specialists to exchange cutting-edge ideas, findings, and experiences in the field of e-business. The book covers a range of topics, including agents for e-business, big data for e-business, Internet of Things, mobile and autonomous computing, security/privacy/trust, service-oriented and cloud computing, software engineering, blockchain, and industry applications.
Advances in Computer Entertainment
Author | : Anton Nijholt,Teresa Romão,Dennis Reidsma |
Publsiher | : Springer |
Total Pages | : 599 |
Release | : 2012-10-12 |
Genre | : Computers |
ISBN | : 9783642342929 |
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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Software Engineering Perspectives in Computer Game Development
Author | : Kendra M. L. Cooper |
Publsiher | : CRC Press |
Total Pages | : 302 |
Release | : 2021-07-05 |
Genre | : Computers |
ISBN | : 9781351382342 |
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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives