Program Arcade Games

Program Arcade Games
Author: Paul Craven
Publsiher: Apress
Total Pages: 403
Release: 2015-12-31
Genre: Computers
ISBN: 9781484217900

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Program Arcade Games

Program Arcade Games
Author: Paul Vincent Craven
Publsiher: CreateSpace
Total Pages: 0
Release: 2013
Genre: Computer games
ISBN: 1484052250

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Use Python and Pygame and learn to program by making arcade games! Assumes no prior programming knowledge Chapter 3: Create quiz games Chapter 5: Start using graphics Chapter 8: Learn to animate graphics Chapter 11: Use game controllers Chapter 12: Add sound and bitmapped graphics Chapter 17: Grid-based games The companion website ProgramArcadeGames.com has: 80+ tutorial videos 50+ example programs

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publsiher: Genever Benning
Total Pages: 354
Release: 2014-11-03
Genre: Computers
ISBN: 9780990582915

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Hello Scratch

Hello Scratch
Author: Melissa Ford
Publsiher: Simon and Schuster
Total Pages: 659
Release: 2017-10-31
Genre: Computers
ISBN: 9781638354246

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Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker

Game Programming

Game Programming
Author: Andrew Harris
Publsiher: John Wiley & Sons
Total Pages: 662
Release: 2007-02-09
Genre: Computers
ISBN: 9780470068229

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Provides information on creating a computer game using object-oriented programming with Python.

Invent Your Own Computer Games with Python 4th Edition

Invent Your Own Computer Games with Python  4th Edition
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 9781593277956

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Making 8 bit Arcade Games in C

Making 8 bit Arcade Games in C
Author: Steven Hugg
Publsiher: Puzzling Plans LLC
Total Pages: 228
Release: 2017-04-26
Genre: Computers
ISBN: 9781545484753

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

Dr C Wacko s Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games

Dr  C  Wacko s Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games
Author: David L. Heller,John F. Johnson,Robert Kurcina
Publsiher: Addison Wesley Publishing Company
Total Pages: 235
Release: 1983-01-01
Genre: Atari computer
ISBN: 0201114909

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