Rendering ebook Collection

Rendering ebook Collection
Author: Saty Raghavachary,Matt Pharr,David Luebke,Thomas Strothotte
Publsiher: Elsevier
Total Pages: 1201
Release: 2008-08-08
Genre: Computers
ISBN: 9780080923598

Download Rendering ebook Collection Book in PDF, Epub and Kindle

Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional’s library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles: Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357 Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873 *Four fully searchable titles on one CD providing instant access to the ULTIMATE library of engineering materials for graphics professionals *2500 pages of practical and theoretical animation information in one portable package. *Incredible value at a fraction of the cost of the print books

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook
Author: Sergey Kosarevsky,Viktor Latypov
Publsiher: Packt Publishing Ltd
Total Pages: 671
Release: 2021-08-25
Genre: Computers
ISBN: 9781838985301

Download 3D Graphics Rendering Cookbook Book in PDF, Epub and Kindle

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Real Time Rendering

Real Time Rendering
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 9781315362007

Download Real Time Rendering Book in PDF, Epub and Kindle

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Learn OpenGL

Learn OpenGL
Author: Frahaan Hussain
Publsiher: Packt Publishing Ltd
Total Pages: 204
Release: 2018-08-31
Genre: Computers
ISBN: 9781789340860

Download Learn OpenGL Book in PDF, Epub and Kindle

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Rendering in pen and ink

Rendering in pen and ink
Author: D.A. Gregg
Publsiher: Рипол Классик
Total Pages: 135
Release: 1913
Genre: History
ISBN: 9785878871853

Download Rendering in pen and ink Book in PDF, Epub and Kindle

How to Render

How to Render
Author: Scott Robertson
Publsiher: Unknown
Total Pages: 292
Release: 2013
Genre: Graphic arts
ISBN: 1781166846

Download How to Render Book in PDF, Epub and Kindle

'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

Render Unto Caesar

Render Unto Caesar
Author: Gillian Bradshaw
Publsiher: Forge Books
Total Pages: 464
Release: 2004-10-01
Genre: Fiction
ISBN: 9781429971140

Download Render Unto Caesar Book in PDF, Epub and Kindle

Hermogenes is a young Greek from Alexandria, heir to a noble and vibrant society. But in his youth Hermogenes and his family were held captive to the whims of the queen Cleopatra, whose machinations spelled doom for an entire nation--whose schemes for empire caused the might of Rome to conquer his people. While the citizens of Rome may ape Hellenic ways, the Alexandrian Greeks are viewed as less than human because they are not of Rome. But a man may win the coveted citizenship in more ways than birth on Roman soil. When Hermogenes father is granted such a boon, it appears as if his family has found favor from the gods--except then a business deal goes sour and Hermogenes father dies at sea. It is left to Hermogenes to reclaim all monies owed to the family... including a debt from a very well connected Roman consul who has reneged on his obligations and refuses to deal with "Greek trash." Hermogenes will travel to Rome to reclaim what he is owed and finds it is no simple matter. Along the way, he will encounter base desire and power struggles, plots within plots... and a beautiful woman gladiator who is more than she seems. His life is in danger, and ultimately Hermogenes is left with the question: Can the conferring of a title make one truly Roman? And if not, how far will a man go to satisfy honor? Render unto Caesar is a fascinating historical that explores the nature of what it means to be free, to truly be a citizen of Rome, and the lengths a man will go to call himself a man. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Duty of the Shipmaster to Render Assistance at Sea under International Law

The Duty of the Shipmaster to Render Assistance at Sea under International Law
Author: Felicity G. Attard
Publsiher: BRILL
Total Pages: 374
Release: 2020-08-25
Genre: Law
ISBN: 9789004438255

Download The Duty of the Shipmaster to Render Assistance at Sea under International Law Book in PDF, Epub and Kindle

This study examines the shipmaster’s duty to render assistance at sea under international law. This duty is assessed in the light of contemporary challenges posed by the phenomenon of irregular migration by sea, a problem which has intensified in recent years. The approach undertaken gives special emphasis to the shipmaster’s responsibilities in rescue operations, and his role in the fulfilment of States’ international obligations in the rendering of assistance.