Representations Of Classical Greece In Theme Parks
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Representations of Classical Greece in Theme Parks
Author | : Filippo Carlà-Uhink |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 280 |
Release | : 2020-04-16 |
Genre | : Religion |
ISBN | : 9781474297868 |
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Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.
Ancient Greece and Rome in Videogames
Author | : Ross Clare |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 241 |
Release | : 2021-06-03 |
Genre | : Games & Activities |
ISBN | : 9781350157217 |
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This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
The Mirror of Antiquity
Author | : Dr. David Wills |
Publsiher | : Unknown |
Total Pages | : 184 |
Release | : 2007 |
Genre | : History |
ISBN | : STANFORD:36105124007134 |
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During the last century, writers as diverse as William Golding, Henry Miller, Lawrence Durrell, Evelyn Waugh, Virginia Woolf, and Laurie Lee, were captivated by Greece. They were joined in their production of travel accounts by hundreds of lesser-known authors. This book exposes how the responses of travellers were conditioned by much more than their own opinions and personalities. The British education system, classical scholarship, and the heroism demonstrated by the Greeks during the Nazi invasion of their country, all contributed to shaping travel narratives. The author analyses the way in which all of the major archaeological sites were describedâ "including the Athenian Acropolis, Delphi, Olympia, Heinrich Schliemannâ (TM)s Mycenae, and Sir Arthur Evansâ (TM) Knossos in Crete. The representation of the modern Greek people, particularly in the period after the Second World War, is also explored at length. Viewed as relics of the past, the Greeks in literature were given the qualities and appearance of their ancestors. David Wills shows how in the hands of twentieth century travel writers, Greece became less a modern country, and more a mirror of antiquity. This book is essential reading for all who are interested in the history of travel and tourism, reception of the classical past, and recent Greek history.
Classics and Irish Politics 1916 2016
Author | : Isabelle Torrance,Donncha O'Rourke |
Publsiher | : Oxford University Press, USA |
Total Pages | : 497 |
Release | : 2020-08-06 |
Genre | : Literary Collections |
ISBN | : 9780198864486 |
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This interdisciplinary collection, written by experts in their fields, addresses how models from ancient Greece and Rome have permeated Irish political discourse in the century since 1916. Topics covered include the reception and rejection of classical culture in Ireland; and the politics of Irish language engagement with Greek and Roman models.
Ancient Greece in Film and Popular Culture
Author | : Gideon Nisbet |
Publsiher | : Liverpool University Press |
Total Pages | : 0 |
Release | : 2008 |
Genre | : History |
ISBN | : 1904675786 |
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This history of Greece in the 20th century imagination - from film to science fiction and comics - examines the preconceptions of the ancient world which cause difficulties in contemporary media.
Outside Archaeology
Author | : Christine Finn |
Publsiher | : British Archaeological Reports Oxford Limited |
Total Pages | : 126 |
Release | : 2001 |
Genre | : Social Science |
ISBN | : UOM:39015051606898 |
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Fourteen enjoyable papers, from the Theoretical Archaeology Conference held in Oxford in December 2000, which reflect on the relationship between archaeology and the `outside world' and investigate the meaning of archaeology to the general public and the relevance of archaeology to society.
Caribbean Cruises and Ports of Call
Author | : Darwin Porter |
Publsiher | : MacMillan Publishing Company |
Total Pages | : 596 |
Release | : 1998 |
Genre | : Caribbean Area |
ISBN | : 0028622642 |
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The most authoritative, easy-to-use guide a traveller can buy.