Research Anthology on Game Design Development Usage and Social Impact VOL 1

Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 1
Author: Information R. . . Management Association
Publsiher: Research Anthology on Game Design, Development, Usage, and Social Impact
Total Pages: 0
Release: 2022-10-07
Genre: Electronic Book
ISBN: 1668485613

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Research Anthology on Game Design Development Usage and Social Impact

Research Anthology on Game Design  Development  Usage  and Social Impact
Author: Information Resources Management Association
Publsiher: Information Science Reference
Total Pages: 0
Release: 2022-10-07
Genre: Video games
ISBN: 1668475898

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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Research Anthology on Game Design Development Usage and Social Impact VOL 4

Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 4
Author: Information R. . . Management Association
Publsiher: Research Anthology on Game Design, Development, Usage, and Social Impact
Total Pages: 0
Release: 2022-10-07
Genre: Electronic Book
ISBN: 1668485648

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Research Anthology on Game Design Development Usage and Social Impact

Research Anthology on Game Design  Development  Usage  and Social Impact
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2034
Release: 2022-10-07
Genre: Computers
ISBN: 9781668475904

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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Research Anthology on Developments in Gamification and Game Based Learning

Research Anthology on Developments in Gamification and Game Based Learning
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 9781668437117

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Research Anthology on Early Childhood Development and School Transition in the Digital Era

Research Anthology on Early Childhood Development and School Transition in the Digital Era
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 1144
Release: 2022-12-12
Genre: Education
ISBN: 9781668474693

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In today’s digital world, it is critical to ensure technology is utilized appropriately and best practices for adoption are continuously updated, particularly when it comes to education. New technologies provide myriad opportunities for improvement within early childhood development; however, further study is required to fully understand the different tactics and strategies. The Research Anthology on Early Childhood Development and School Transition in the Digital Era considers how technology can assist with the development of young children and identifies different technologies that should be utilized within education for the benefit of students. Covering key topics such as instructional design, learning, literacy, and technology, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.

Research Anthology on Environmental and Societal Well Being Considerations in Buildings and Architecture

Research Anthology on Environmental and Societal Well Being Considerations in Buildings and Architecture
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 562
Release: 2021-05-28
Genre: Architecture
ISBN: 9781799890331

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When it comes to architecture, there has been a focus on sustainable buildings and human well-being in the built environment. Buildings should not only be environmentally friendly and sustainable, but dually focused on human health, wellness, and experience. This includes considerations into the quality of buildings, ranging from ventilation to thermal comfort, along with environment considerations such as energy usage and material selection. Specific architectural choices and design for buildings can either contribute to or negatively impact both society and the environment, leading research in the field of architecture to be focused on environmental and societal well-being in accordance with the built environment. The Research Anthology on Environmental and Societal Well-Being Considerations in Buildings and Architecture focuses on how the built environment is being constructed to purposefully enhance societal well-being while also maintaining green standards for environmental sustainability. On one side, this book focuses on the specific building choices that can be made for the purpose of human well-being and the occupants who will utilize the building. On the other side, this book also focuses on environmental sustainability from the standpoint of green buildings and environmental concerns. Together, these topics allow this book to have a holistic view of modern architectural choices and design. This book is essential for architects, IT professionals, engineers, contractors, environmentalists, interior designers, civil planners, regional government officials, construction companies, policymakers, practitioners, researchers, academicians, and students interested in architecture and how it can promote environmental and societal well-being.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 9780262195362

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.