Research Anthology on Game Design Development Usage and Social Impact VOL 4

Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 4
Author: Information R. . . Management Association
Publsiher: Research Anthology on Game Design, Development, Usage, and Social Impact
Total Pages: 0
Release: 2022-10-07
Genre: Electronic Book
ISBN: 1668485648

Download Research Anthology on Game Design Development Usage and Social Impact VOL 4 Book in PDF, Epub and Kindle

Research Anthology on Game Design Development Usage and Social Impact

Research Anthology on Game Design  Development  Usage  and Social Impact
Author: Information Resources Management Association
Publsiher: Information Science Reference
Total Pages: 0
Release: 2022-10-07
Genre: Video games
ISBN: 1668475898

Download Research Anthology on Game Design Development Usage and Social Impact Book in PDF, Epub and Kindle

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Research Anthology on Game Design Development Usage and Social Impact VOL 1

Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 1
Author: Information R. . . Management Association
Publsiher: Research Anthology on Game Design, Development, Usage, and Social Impact
Total Pages: 0
Release: 2022-10-07
Genre: Electronic Book
ISBN: 1668485613

Download Research Anthology on Game Design Development Usage and Social Impact VOL 1 Book in PDF, Epub and Kindle

Research Anthology on Game Design Development Usage and Social Impact

Research Anthology on Game Design  Development  Usage  and Social Impact
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2034
Release: 2022-10-07
Genre: Computers
ISBN: 9781668475904

Download Research Anthology on Game Design Development Usage and Social Impact Book in PDF, Epub and Kindle

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Untitled

Untitled
Author: Anonim
Publsiher: Springer Nature
Total Pages: 467
Release: 2024
Genre: Electronic Book
ISBN: 9782384762453

Download Untitled Book in PDF, Epub and Kindle

Research Anthology on Developments in Gamification and Game Based Learning VOL 4

Research Anthology on Developments in Gamification and Game Based Learning  VOL 4
Author: INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
Publsiher: Research Anthology on Developments in Gamification and Game-Based Learning
Total Pages: 544
Release: 2021-11-22
Genre: Electronic Book
ISBN: 1668446650

Download Research Anthology on Developments in Gamification and Game Based Learning VOL 4 Book in PDF, Epub and Kindle

Research Anthology on Developments in Gamification and Game Based Learning

Research Anthology on Developments in Gamification and Game Based Learning
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 9781668437117

Download Research Anthology on Developments in Gamification and Game Based Learning Book in PDF, Epub and Kindle

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Research Anthology on Early Childhood Development and School Transition in the Digital Era

Research Anthology on Early Childhood Development and School Transition in the Digital Era
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 1144
Release: 2022-12-12
Genre: Education
ISBN: 9781668474693

Download Research Anthology on Early Childhood Development and School Transition in the Digital Era Book in PDF, Epub and Kindle

In today’s digital world, it is critical to ensure technology is utilized appropriately and best practices for adoption are continuously updated, particularly when it comes to education. New technologies provide myriad opportunities for improvement within early childhood development; however, further study is required to fully understand the different tactics and strategies. The Research Anthology on Early Childhood Development and School Transition in the Digital Era considers how technology can assist with the development of young children and identifies different technologies that should be utilized within education for the benefit of students. Covering key topics such as instructional design, learning, literacy, and technology, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.