Search Games and Other Applications of Game Theory

Search Games and Other Applications of Game Theory
Author: Andrey Garnaev
Publsiher: Unknown
Total Pages: 160
Release: 2000-05-06
Genre: Electronic Book
ISBN: 3642573053

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This book is on applications of game theory. It contains a lot of examples of applications of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. For example, the following games are investigated: (a) games of protection of a channel from infiltration of a submarine, (b) the submarine versus helicopter game, (c) the matrix search games, (d) allocation search and economics games, where players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it, (e) dynamic infiltration games where the infiltrator tries to penetrate zone uncaught, (f) duels and (g) parlour games.

Search Games and Other Applications of Game Theory

Search Games and Other Applications of Game Theory
Author: Andrey Garnaev
Publsiher: Springer Science & Business Media
Total Pages: 164
Release: 2000-05-06
Genre: Business & Economics
ISBN: 3540671951

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This book is on applications of game theory. The title of this book is not "Game Theory and its Applications" because it does not construct a general theory for considered games. The book contains a lot of examples of applica tion of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. This book is an attempt to carryon the approach developed in nice books "Search Games" by Gal and "Geometric Games and their Applications" by Ruckle. The first chapter of this book supplies the required definitions and theorems from game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others. The third chapter considers the game where the players allocate their contin uous efforts. In these games players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it. In the last case the player have to decide how much resources they can afford to spend. The allocation models of search, antiballistic protection and marketing are investigated.

Search Games and Other Applications of Game Theory

Search Games and Other Applications of Game Theory
Author: Andrey Garnaev
Publsiher: Springer Science & Business Media
Total Pages: 157
Release: 2012-12-06
Genre: Business & Economics
ISBN: 9783642573040

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This book is on applications of game theory. The title of this book is not "Game Theory and its Applications" because it does not construct a general theory for considered games. The book contains a lot of examples of applica tion of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. This book is an attempt to carryon the approach developed in nice books "Search Games" by Gal and "Geometric Games and their Applications" by Ruckle. The first chapter of this book supplies the required definitions and theorems from game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others. The third chapter considers the game where the players allocate their contin uous efforts. In these games players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it. In the last case the player have to decide how much resources they can afford to spend. The allocation models of search, antiballistic protection and marketing are investigated.

Handbook of Game Theory with Economic Applications

Handbook of Game Theory with Economic Applications
Author: R.J. Aumann,S. Hart
Publsiher: Elsevier
Total Pages: 824
Release: 1992
Genre: Business & Economics
ISBN: 0444894276

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This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology. For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes

Introducing Game Theory and its Applications

Introducing Game Theory and its Applications
Author: Elliott Mendelson
Publsiher: CRC Press
Total Pages: 272
Release: 2016-02-03
Genre: Mathematics
ISBN: 9781482285871

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The mathematical study of games is an intriguing endeavor with implications and applications that reach far beyond tic-tac-toe, chess, and poker to economics, business, and even biology and politics. Most texts on the subject, however, are written at the graduate level for those with strong mathematics, economics, or business backgrounds. In

Games Theory and Applications

Games  Theory and Applications
Author: L. C. Thomas
Publsiher: Courier Corporation
Total Pages: 284
Release: 2012-12-13
Genre: Mathematics
ISBN: 9780486143736

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This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.

Game Theory and Applications

Game Theory and Applications
Author: Vladimir Viktorovich Mazalov
Publsiher: Nova Publishers
Total Pages: 262
Release: 2006
Genre: Mathematics
ISBN: 1600214681

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This book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory.

The Theory of Search Games and Rendezvous

The Theory of Search Games and Rendezvous
Author: Steve Alpern,Shmuel Gal
Publsiher: Springer Science & Business Media
Total Pages: 319
Release: 2006-04-10
Genre: Mathematics
ISBN: 9780306482120

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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.