Simulations and Gaming Across Disciplines and Cultures

Simulations and Gaming Across Disciplines and Cultures
Author: David Crookall,Kiyoshi Arai,International Simulation and Gaming Association. International Conference
Publsiher: SAGE Publications, Incorporated
Total Pages: 330
Release: 1995-06-19
Genre: Computers
ISBN: STANFORD:36105018245659

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With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.

SIMULATION GAMING THROUGH TIMES AND ACROSS DISCIPLINES

SIMULATION   GAMING THROUGH TIMES AND ACROSS DISCIPLINES
Author: Marcin Wardaszko
Publsiher: Akademia Leona Kozminskiego
Total Pages: 687
Release: 2019-08-30
Genre: Business & Economics
ISBN: 9788366502017

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The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Exploring the Cognitive Social Cultural and Psychological Aspects of Gaming and Simulations

Exploring the Cognitive  Social  Cultural  and Psychological Aspects of Gaming and Simulations
Author: Dubbels, Brock R.
Publsiher: IGI Global
Total Pages: 333
Release: 2018-10-19
Genre: Computers
ISBN: 9781522574620

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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Curriculum Development Materials Design and Methodologies Trends and Issues Penerbit USM

Curriculum Development  Materials Design and Methodologies  Trends and Issues  Penerbit USM
Author: Ambigapathy Pandian,Thomas Chow Voon Foo,Shaik Abdul Malik Mohamed Ismail
Publsiher: Penerbit USM
Total Pages: 135
Release: 2016-11-14
Genre: Electronic Book
ISBN: 9789674610890

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This book reflects an exceptional collection of articles, literature reviews and research finding primarily linked to curriculum and material development activities. The book covers various aspects from the theoretical frameworks and research findings that govern curriculum and material development processes to actual classroom practices that incorporated learners’ needs and contexts. Articles and research findings selected and presented in this book are primarily based on practicing school teachers’ interest. In addition to its wide coverage in terms of topics and contents, the book authors and contributors are from both local and abroad. This is intended for university students, curriculum planners, teachers, school administrators and teacher trainers that serve as guide for courses in language material design and curriculum and instruction.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Author: Anonim
Publsiher: Eburon Uitgeverij B.V.
Total Pages: 432
Release: 2007
Genre: Simulation games in education
ISBN: 9789059722316

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45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Author: Toshiyuki Kaneda,Hidehiko Kanegae,Yusuke Toyoda,Paola Rizzi
Publsiher: Springer
Total Pages: 466
Release: 2016-08-02
Genre: Mathematics
ISBN: 9789811005756

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Gaming and Simulations Concepts Methodologies Tools and Applications

Gaming and Simulations  Concepts  Methodologies  Tools and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 9781609601966

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Simulation in Aviation Training

Simulation in Aviation Training
Author: Florian Jentsch,Michael Curtis
Publsiher: Routledge
Total Pages: 540
Release: 2017-05-15
Genre: Transportation
ISBN: 9781351900027

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Simulations have been a fixture of aviation training for many years. Advances in simulator technology now enable modern flight simulation to mimic very closely the look and feel of real world flight operations. In spite of this, responsible researchers, trainers, and simulation developers should look beyond mere simulator fidelity to produce meaningful training outcomes. Optimal simulation training development can unquestionably benefit from knowledge and understanding of past, present, and future research in this topic area. As a result, this volume of key writings is invaluable as a reference, to help guide exploration of critical research in the field. By providing a mix of classic articles that stand the test of time, and recent writings that illuminate current issues, this volume informs a broad range of topics relevant to simulation training in aviation.