Simulations and the Future of Learning

Simulations and the Future of Learning
Author: Clark Aldrich
Publsiher: John Wiley & Sons
Total Pages: 301
Release: 2003-10-27
Genre: Business & Economics
ISBN: 9780787971779

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Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

Simulations and Student Learning

Simulations and Student Learning
Author: Matthew Schnurr,Anna MacLeod
Publsiher: University of Toronto Press
Total Pages: 315
Release: 2020-12-07
Genre: Education
ISBN: 9781487536848

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Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the university classroom based on its ability to stimulate student interest and deepen analytical thinking. Simulations and Student Learning is the first piece of scholarship that brings together experts from the social, natural, and health sciences in order to open up new opportunities for learning about different strategies, methods, and practices of immersive learning. This collection advances current scholarly thinking by integrating insights from across a range of disciplines on how to effectively design, execute, and evaluate simulations, leading to a deeper understanding of how SBE can be used to cultivate skills and capabilities that students need to achieve success after graduation.

Learning by Doing

Learning by Doing
Author: Clark Aldrich
Publsiher: John Wiley & Sons
Total Pages: 403
Release: 2008-10-07
Genre: Business & Economics
ISBN: 9780470464823

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Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Games and Simulations in Online Learning Research and Development Frameworks

Games and Simulations in Online Learning  Research and Development Frameworks
Author: Gibson, David,Aldrich, Clark,Prensky, Marc
Publsiher: IGI Global
Total Pages: 420
Release: 2006-09-30
Genre: Education
ISBN: 9781599043067

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"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

The Design and Use of Simulation Computer Games in Education

The Design and Use of Simulation Computer Games in Education
Author: Anonim
Publsiher: BRILL
Total Pages: 312
Release: 2007-01-01
Genre: Education
ISBN: 9789087903121

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"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Learning to Diagnose with Simulations

Learning to Diagnose with Simulations
Author: Frank Fischer,Ansgar Opitz
Publsiher: Springer Nature
Total Pages: 156
Release: 2022
Genre: Diagnosis
ISBN: 9783030891473

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This open access book presents 8 novel approaches to measure and improve diagnostic competences with simulation. The book compares the effects of interventions on these diagnostic competences in both teacher and medical education. It includes analyses showing that important aspects of diagnostic competences and effects of instructional interventions aiming to facilitate them are comparable for teachers and doctors. Through closely analyzing projects from medical education, mathematics education, biology education, and psychology, the reader is presented with multiple options for interventions that may be used in each of the subject areas and the improvements in diagnostic skills that could be expected from each simulation. The book concludes with an outline of promising future research on the use of simulations to facilitate professional competences in higher education in general, and for the advancement of diagnostic competencies in particular. This is an open access book.

Learning Online with Games Simulations and Virtual Worlds

Learning Online with Games  Simulations  and Virtual Worlds
Author: Clark Aldrich
Publsiher: John Wiley & Sons
Total Pages: 136
Release: 2009-10-01
Genre: Education
ISBN: 9780470596579

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Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." Rick Van Sant, professor of learning and technology, Ferris State University

Digital Simulations for Improving Education Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education  Learning Through Artificial Teaching Environments
Author: Gibson, David,Baek, Young Kyun
Publsiher: IGI Global
Total Pages: 540
Release: 2009-04-30
Genre: Business & Economics
ISBN: 9781605663234

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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.