Games and Simulations in Online Learning Research and Development Frameworks

Games and Simulations in Online Learning  Research and Development Frameworks
Author: Gibson, David,Aldrich, Clark,Prensky, Marc
Publsiher: IGI Global
Total Pages: 420
Release: 2006-09-30
Genre: Education
ISBN: 9781599043067

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"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Gaming and Simulations Concepts Methodologies Tools and Applications

Gaming and Simulations  Concepts  Methodologies  Tools and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 9781609601966

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Interactivity in E Learning Case Studies and Frameworks

Interactivity in E Learning  Case Studies and Frameworks
Author: Wang, Haomin
Publsiher: IGI Global
Total Pages: 409
Release: 2011-12-31
Genre: Education
ISBN: 9781613504420

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"This book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology"--Provided by publisher.

Digital Simulations for Improving Education Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education  Learning Through Artificial Teaching Environments
Author: Gibson, David,Baek, Young Kyun
Publsiher: IGI Global
Total Pages: 540
Release: 2009-04-30
Genre: Business & Economics
ISBN: 9781605663234

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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Distance Learning

Distance Learning
Author: Michael Simonson,Charles Schlosser,John G. Flores
Publsiher: IAP
Total Pages: 73
Release: 2017-10-01
Genre: Education
ISBN: 9781641130974

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Distance Learning is for leaders, practitioners, and decision makers in the fields of distance learning, e-learning, telecommunications, and related areas. It is a professional journal with applicable information for those involved with providing instruction to all kinds of learners, of all ages, using telecommunications technologies of all types. Stories are written by practitioners for practitioners with the intent of providing usable information and ideas. Articles are accepted from authors--new and experienced--with interesting and important information about the effective practice of distance teaching and learning. Distance Learning is published quarterly. Each issue includes eight to ten articles and three to four columns, including the highly regarded "And Finally..." column covering recent important issues in the field and written by Distance Learning editor, Michael Simonson. Articles are written by practitioners from various countries and locations, nationally and internationally.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
Author: Ferdig, Richard E.
Publsiher: IGI Global
Total Pages: 1762
Release: 2008-07-31
Genre: Technology & Engineering
ISBN: 9781599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

STEM Education

STEM Education
Author: Information Resources Management Association
Publsiher: IGI Global
Total Pages: 1800
Release: 2014-12-31
Genre: Science
ISBN: 9781466673649

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"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches

Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches
Author: Felicia, Patrick
Publsiher: IGI Global
Total Pages: 1462
Release: 2011-04-30
Genre: Education
ISBN: 9781609604967

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.