Smalltalk Objects and Design

Smalltalk  Objects  and Design
Author: Chamond Liu
Publsiher: iUniverse
Total Pages: 313
Release: 2000
Genre: Computers
ISBN: 9781583484906

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More than a guide to the Smalltalk language.

Smalltalk Object and Design

Smalltalk Object and Design
Author: Chamond Liu
Publsiher: Prentice Hall
Total Pages: 0
Release: 1996
Genre: Object-oriented programming (Computer science)
ISBN: 0132683350

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A specific, practical guide to using object-oriented principles in the SmallTalk environment. This book describes object-oriented design principles and then demonstrates those principles at work in real SmallTalk programs.

The Design Patterns Smalltalk Companion

The Design Patterns Smalltalk Companion
Author: Sherman R. Alpert,Kyle Brown,Bobby Woolf
Publsiher: Addison-Wesley Professional
Total Pages: 472
Release: 1998
Genre: Computers
ISBN: UOM:39015040152871

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In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.

Smalltalk and Object Orientation

Smalltalk and Object Orientation
Author: John Hunt
Publsiher: Springer Science & Business Media
Total Pages: 386
Release: 2012-12-06
Genre: Computers
ISBN: 9781447109617

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This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular). However, it can be used as a book to teach the reader Smalltalk, to introduce object orientation as well as present object oriented design and analysis. It takes as its basic premise that most Computer Scientists I Software Engineers learn best by doing rather than from theoretical notes. The chapters therefore attempt to introduce concepts by getting you the reader to do things, rather than by extensive theoretical discussions. This means that these chapters take a hands-on approach to the subject and assume that the student/reader has a suitable Small talk environment available to them. The chapters are listed below and are divided into six parts. The reader is advised to work through Parts 1 and 3 thoroughly in order to gain a detailed understanding of object orientation. Part 2 then provides an introduction to the Smalltalk environment and language. Other chapters may then be dipped into as required. For example, if the reader wishes to hone their Smalltalk skills then the chapters in Part 4 would be useful. However, if at that point they wish to get on and discover the delights of graphical user interfaces in Smalltalk, then Part 5 could be read next. Part 6 presents some more advances subjects such as metaclasses and concurrency which are not required for straight forward Small talk development.

Object Oriented Engineering

Object Oriented Engineering
Author: Bourne
Publsiher: CRC Press
Total Pages: 912
Release: 1992-05-19
Genre: Computers
ISBN: 025611210X

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This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).

Discovering Smalltalk

Discovering Smalltalk
Author: Wilf LaLonde
Publsiher: Addison Wesley Publishing Company
Total Pages: 582
Release: 1994
Genre: Computers
ISBN: UOM:39015031815452

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From a well-known developer of object-oriented systems in Smalltalk, this book provides an introduction to programming for the novice alongside complete coverage of the Smalltalk language. The coverage provides a complete introduction to the syntax of Smalltalk, including the Smalltalk libraries and the Smalltalk environment using Digitalk/V as the example environment.

Design Patterns Explained

Design Patterns Explained
Author: Alan Shalloway,James R. Trott
Publsiher: Pearson Education
Total Pages: 448
Release: 2004-10-12
Genre: Computers
ISBN: 9780321630049

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Smalltalk Best Practice Patterns

Smalltalk Best Practice Patterns
Author: Kent Beck
Publsiher: Prentice Hall
Total Pages: 280
Release: 1996-10-03
Genre: Computers
ISBN: 9780132852128

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This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.