Sound Design

Sound Design
Author: David Sonnenschein
Publsiher: Unknown
Total Pages: 0
Release: 2013-04
Genre: Performing Arts
ISBN: 161593202X

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"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.

Designing Sound

Designing Sound
Author: Andy Farnell
Publsiher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 9780262014410

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

How to Make a Noise

How to Make a Noise
Author: Simon Cann
Publsiher: Simon Cann
Total Pages: 289
Release: 2007
Genre: Music
ISBN: 9780955495502

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How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming. It is a comprehensive, practical guide to sound design and synthesizer programming techniques using: subtractive (analog) synthesis; frequency modulation synthesis (including phase modulation and ring modulation); additive synthesis; wave-sequencing; sample-based synthesis.

Doing Research in Sound Design

Doing Research in Sound Design
Author: Michael Filimowicz
Publsiher: CRC Press
Total Pages: 418
Release: 2021-11-23
Genre: Technology & Engineering
ISBN: 9781000375190

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Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

Beat the Reaper

Beat the Reaper
Author: Josh Bazell
Publsiher: Little, Brown
Total Pages: 336
Release: 2009-01-07
Genre: Fiction
ISBN: 9780316040303

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Dr. Peter Brown is an intern at Manhattan's worst hospital, with a talent for medicine, a shift from hell, and a past he'd prefer to keep hidden. Whether it's a blocked circumflex artery or a plan to land a massive malpractice suit, he knows what evil lurks in the hearts of men. Pietro "Bearclaw" Brnwna is a hitman for the mob, with a genius for violence, a well-earned fear of sharks, and an overly close relationship with the Federal Witness Relocation Program. More likely to leave a trail of dead gangsters than a molecule of evidence, he's the last person you want to see in your hospital room. Nicholas LoBrutto, aka Eddy Squillante, is Dr. Brown's new patient, with three months to live and a very strange idea: that Peter Brown and Pietro Brnwa might-just might-be the same person . . . Now, with the mob, the government, and death itself descending on the hospital, Peter has to buy time and do whatever it takes to keep his patients, himself, and his last shot at redemption alive. To get through the next eight hours-and somehow beat the reaper. Spattered in adrenaline-fueled action and bone-saw-sharp dialogue, Beat the Reaper is a debut thriller so utterly original you won't be able to guess what happens next, and so shockingly entertaining you won't be able to put it down.

Sound Design for Film

Sound Design for Film
Author: Tim Harrison
Publsiher: The Crowood Press
Total Pages: 438
Release: 2021-08-23
Genre: Performing Arts
ISBN: 9781785009150

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Sound Design for Film offers an in-depth study of one of cinema's most powerful storytelling tools, exploring the creative landscape and proposing a variety of contemporary approaches to audio design. Opening up a hidden world of narrative techniques, experienced designer Tim Harrison provides key insights into how sound works on audiences to guide them through stories. Topics covered include: the creative process from script to delivery; visualizing your design ideas; developing characters and settings, and using motif and metaphor. Also covered is recording foley and sound effects along with editing and manipulating audio and the final mix. Serving as a tool for creative reflection and development, this unique book offers invaluable approaches for enhancing your storytelling skills, wherever you are on your filmmaking journey.

Designing Sound for Animation

Designing Sound for Animation
Author: Robin Beauchamp
Publsiher: Taylor & Francis
Total Pages: 216
Release: 2014-06-20
Genre: Art
ISBN: 9781136143656

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This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Foundations in Sound Design for Linear Media

Foundations in Sound Design for Linear Media
Author: Michael Filimowicz
Publsiher: Routledge
Total Pages: 412
Release: 2019-06-19
Genre: Technology & Engineering
ISBN: 9781351603829

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This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.