Spur Of The Moment Games

Spur Of The Moment Games
Author: Mary J. Davis
Publsiher: David C Cook
Total Pages: 100
Release: 2004-06
Genre: Games & Activities
ISBN: 0781441188

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Spur-of-the-Moment Games has loads of games that help keep learning fun! The variety of games help meet the unique needs of class sizes and settings, all with no teacher preparation required!

Game Dev Stories

Game Dev Stories
Author: David L. Craddock
Publsiher: CRC Press
Total Pages: 388
Release: 2022-07-30
Genre: Computers
ISBN: 9781000520248

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Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

Game Dev Stories Volume 1

Game Dev Stories Volume 1
Author: David L. Craddock
Publsiher: CRC Press
Total Pages: 192
Release: 2021-09-09
Genre: Art
ISBN: 9781000433883

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Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

A Gaggle of Giggles and Games

A Gaggle of Giggles and Games
Author: Lois Keffer,Linda Anderson
Publsiher: David C Cook
Total Pages: 116
Release: 2002
Genre: Religion
ISBN: 0781438403

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Children's ministry can be fun and meaningful when you use these incredibly creative resources from Godprints--"The Most Creative Children's Ministry Resource Ever!" Every activity helps kids learn what God is like and how to become more like Him! That's why we say - these are Resources That Leave a Godprint!

Spur of the moment Games and Learning Activities

Spur of the moment Games and Learning Activities
Author: Mary Jean Davis
Publsiher: Unknown
Total Pages: 0
Release: 1996
Genre: Creative activities and seat work
ISBN: 0896363287

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Need a great idea-now?! With just a few basic supplies on hand, you can provide children with meaningful activities. Great for those times when your lesson runs short or the sermon runs long.

Games Design and Play

Games  Design and Play
Author: Colleen Macklin,John Sharp
Publsiher: Addison-Wesley Professional
Total Pages: 372
Release: 2016-05-19
Genre: Computers
ISBN: 9780134392226

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The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Selling Hope

Selling Hope
Author: Charles T. Clotfelter,Philip J. Cook
Publsiher: Harvard University Press
Total Pages: 340
Release: 1991
Genre: Business & Economics
ISBN: 0674800982

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With its huge jackpots and heartwarming rags-to-riches stories, the lottery has become the hope and dream of millions of Americans--and the fastest-growing source of state revenue. Despite its popularity, however, there remains much controversy over whether this is an appropriate business for state government and, if so, how this business should be conducted.

Secrets of Video Game Consoles

Secrets of Video Game Consoles
Author: Michael Hart
Publsiher: White Owl
Total Pages: 266
Release: 2022-12-29
Genre: Games & Activities
ISBN: 9781399070928

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Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!