Strategy Tools as Symbolic Objects in Managerial Language Games

Strategy Tools as Symbolic Objects in Managerial Language Games
Author: Dragan Djurić
Publsiher: Springer
Total Pages: 238
Release: 2015-04-22
Genre: Business & Economics
ISBN: 9783658096656

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Dragan Djurić looks at strategy tools from a process-ontological worldview as proposed by the Process Organization Studies discourse. Building on Wittgenstein’s later philosophy he understands science and management as language games thereby developing a view of strategy tools as objects with both an ontological and a symbolic function. This perspective is contrasted with the traditional understanding of strategy tools as ‘technologies of rationality’ as well as with the practice-based view of strategy tools as ‘boundary objects’.

CIMA E3 Strategic Management

CIMA E3 Strategic Management
Author: BPP Learning Media
Publsiher: BPP Learning Media
Total Pages: 767
Release: 2014-07-31
Genre: Business & Economics
ISBN: 9781472720467

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BPP Learning Media provides comprehensive materials that highlight the areas to focus on for your exams and complement the syllabus to increase your understanding.

The Oxford Handbook of Management

The Oxford Handbook of Management
Author: Adrian Wilkinson,Steven J. Armstrong,Michael Lounsbury
Publsiher: Oxford University Press
Total Pages: 595
Release: 2017
Genre: Business & Economics
ISBN: 9780198708612

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This handbook analyses and explores the evolution of management; the core functions and how they may have changed; its position in the culture of modern society; the institutions and ideologies that support it; and likely challenges and changes in the future.

Policy Games for Strategic Management

Policy Games for Strategic Management
Author: Richard D. Duke,Jac Geurts
Publsiher: Rozenberg Publishers
Total Pages: 376
Release: 2004
Genre: Decision-making
ISBN: 9789036193412

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr

The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration

The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration
Author: Mary Scannell
Publsiher: McGraw Hill Professional
Total Pages: 240
Release: 2010-05-28
Genre: Business & Economics
ISBN: 9780071743662

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Knowledge Management Tools

Knowledge Management Tools
Author: Rudy Ruggles
Publsiher: Routledge
Total Pages: 302
Release: 2009-11-03
Genre: Business & Economics
ISBN: 9781136389672

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The third in the readers series Resources for the Knowledge-Based Economy, Knowledge Management Tools analyzes the use of knowledge management tools in the past, present and future. It helps managers and companies utilize what they know. The selections in this volume were carefully chosen to represent the strengths and weaknesses, and pros and cons of using technology to support knowledge-based activities. They acknowledge that, although tools alone are not the answer to the difficult questions surrounding knowledge management, if utilized effectively tools can open up new realms of innovation and efficiency for today's knowledge-driven businesses.

The New Engineering Game

The New Engineering Game
Author: Tim Weilkiens
Publsiher: Packt Publishing Ltd
Total Pages: 130
Release: 2019-08-30
Genre: Computers
ISBN: 9781839212093

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Adapt to a world of digitalization and get ready to become a successful player in the new engineering game Key FeaturesDiscover what the fourth industrial revolution is all aboutExplore the new engineering game through the context of globalization, craftsmanship, and interdisciplinary engineeringDevelop strategies to improve the engineering of products with functional architecture, lean systems engineering, and moreBook Description Organizations today face an increasingly complex and dynamic environment, whatever their market. This change requires new systems that are built on the foundation of a new kind of engineering and thinking. The New Engineering Game closes the gap between high-level reflections about digitalization and daily engineering methods and tools. The book begins by describing the first three industrial revolutions and their consequences, and by predicting the fourth industrial revolution. Considering the fourth industrial revolution, it explains the need for a new kind of engineering. The later chapters of the book provide valuable principles, patterns, methods, and tools that engineering organizations can learn and use to succeed on the playfield of digitalization. By the end of the book, you'll have all the information you need to understand the various concepts to take your first steps towards the world of digitalization. What you will learnDeal with the challenges of Conway's LawExplore domains from different viewpoints with the Cynefin frameworkUse the Business Model Canvas (BMC) to view your business model in one chartUse the Business Model Navigator (BMN) to elaborate your business modelGet an overview of REThink 4.0Discover how to apply the principles of the Agile Manifesto for Software Development in your projectsWho this book is for This book is for those of you who want to want to gear up for the ever-evolving and dynamic environment that has come into play with digitalization. Anyone who wants to create industry-grade applications using smart product engineering techniques will find this book useful. To grasp all that has been explained in this book, all you need is a knowledge-seeking attitude.

Gamification Concepts Methodologies Tools and Applications

Gamification  Concepts  Methodologies  Tools  and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2211
Release: 2015-03-31
Genre: Computers
ISBN: 9781466682016

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.