The New Engineering Game

The New Engineering Game
Author: Tim Weilkiens
Publsiher: Packt Publishing Ltd
Total Pages: 130
Release: 2019-08-30
Genre: Computers
ISBN: 9781839212093

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Adapt to a world of digitalization and get ready to become a successful player in the new engineering game Key FeaturesDiscover what the fourth industrial revolution is all aboutExplore the new engineering game through the context of globalization, craftsmanship, and interdisciplinary engineeringDevelop strategies to improve the engineering of products with functional architecture, lean systems engineering, and moreBook Description Organizations today face an increasingly complex and dynamic environment, whatever their market. This change requires new systems that are built on the foundation of a new kind of engineering and thinking. The New Engineering Game closes the gap between high-level reflections about digitalization and daily engineering methods and tools. The book begins by describing the first three industrial revolutions and their consequences, and by predicting the fourth industrial revolution. Considering the fourth industrial revolution, it explains the need for a new kind of engineering. The later chapters of the book provide valuable principles, patterns, methods, and tools that engineering organizations can learn and use to succeed on the playfield of digitalization. By the end of the book, you'll have all the information you need to understand the various concepts to take your first steps towards the world of digitalization. What you will learnDeal with the challenges of Conway's LawExplore domains from different viewpoints with the Cynefin frameworkUse the Business Model Canvas (BMC) to view your business model in one chartUse the Business Model Navigator (BMN) to elaborate your business modelGet an overview of REThink 4.0Discover how to apply the principles of the Agile Manifesto for Software Development in your projectsWho this book is for This book is for those of you who want to want to gear up for the ever-evolving and dynamic environment that has come into play with digitalization. Anyone who wants to create industry-grade applications using smart product engineering techniques will find this book useful. To grasp all that has been explained in this book, all you need is a knowledge-seeking attitude.

Designing Games

Designing Games
Author: Tynan Sylvester
Publsiher: "O'Reilly Media, Inc."
Total Pages: 416
Release: 2013-01-03
Genre: Computers
ISBN: 9781449338022

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Problem Solving for New Engineers

Problem Solving for New Engineers
Author: Melisa Buie
Publsiher: CRC Press
Total Pages: 337
Release: 2017-07-20
Genre: Business & Economics
ISBN: 9781351996433

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This book brings a fresh new approach to practical problem solving in engineering, covering the critical concepts and ideas that engineers must understand to solve engineering problems. Problem Solving for New Engineers: What Every Engineering Manager Wants You to Know provides strategy and tools needed for new engineers and scientists to become apprentice experimenters armed only with a problem to solve and knowledge of their subject matter. When engineers graduate, they enter the work force with only one part of what’s needed to effectively solve problems -- Problem solving requires not just subject matter expertise but an additional knowledge of strategy. With the combination of both knowledge of subject matter and knowledge of strategy, engineering problems can be attacked efficiently. This book develops strategy for minimizing, eliminating, and finally controlling unwanted variation such that all intentional variation is truly representative of the variables of interest.

Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publsiher: CRC Press
Total Pages: 302
Release: 2021-07-05
Genre: Computers
ISBN: 9781351382342

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Regional Renaissance

Regional Renaissance
Author: Charles W. Wessner,Thomas R. Howell
Publsiher: Springer Nature
Total Pages: 425
Release: 2019-09-14
Genre: Technology & Engineering
ISBN: 9783030211943

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This book examines ways in which formerly prosperous regions can renew their economy during and after a period of industrial and economic recession. Using New York’s Capital Region (i.e., Albany, Troy, Schenectady, etc.) as a case study, the authors show how entrepreneurship, innovation, investment in education, research and political collaboration are critical to achieving regional success. In this way, the book provides other regions and nations with a real-life model for successful economic development. In the past half century, the United States and other nations have seen an economic decline of formerly prosperous regions as a result of new technology and globalization. One of the hardest-hit United States regions is Upstate New York or “the Capital Region”; it experienced a demoralizing hemorrhage of manufacturing companies, jobs and people to other regions and countries. To combat this, the region, with the help of state leaders, mounted a decades-long effort to renew and restore the region’s economy with a particular focus on nanotechnology. As a result, New York’s Capital Region successfully added thousands of well-paying, skill-intensive manufacturing jobs. New York’s success story serves as a model for economic development for policy makers that includes major public investments in educational institutions and research infrastructure; partnerships between academia, industry and government; and creation of frameworks for intra-regional collaboration by business, government, and academic actors. Featuring recommendations for best practices in regional development policy, this book is appropriate for scholars, students, researchers and policy makers in regional development, innovation, R&D policy, economic development and economic growth.

Game Theory with Engineering Applications

Game Theory with Engineering Applications
Author: Dario Bauso
Publsiher: SIAM
Total Pages: 298
Release: 2016-02-29
Genre: Mathematics
ISBN: 9781611974270

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Engineering systems are highly distributed collective systems that have humans in the loop. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the ?prosumers? (producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an analysis of design techniques, and a discussion of new trends in the study of cooperation and competition in large complex distributed systems.?

Software Engineering and Computer Games

Software Engineering and Computer Games
Author: Rudy von Bitter Rucker
Publsiher: Addison Wesley Longman
Total Pages: 654
Release: 2003
Genre: Computers
ISBN: UOM:39015060657700

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This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).

Vintage Game Consoles

Vintage Game Consoles
Author: Bill Loguidice,Matt Barton
Publsiher: CRC Press
Total Pages: 814
Release: 2014-02-24
Genre: Computers
ISBN: 9781135006501

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.