The 7th Guest
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The 7th Guest
Author | : Matthew John Costello,Craig Shaw Gardner |
Publsiher | : Prima Lifestyles |
Total Pages | : 218 |
Release | : 1995 |
Genre | : Fiction |
ISBN | : 0761500863 |
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Based on the best-selling prequel to The Eleventh Hour, a novelization of the best-selling multimedia game covers the history of the mad toymaker, Henry Stauf, and explains why each of the seven guests were drawn to the mansion that provided the game setting. Original. (Beginner).
The 7th Guest
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1993 |
Genre | : Electronic Book |
ISBN | : OCLC:796057486 |
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The 7th Guest
Author | : Rusel DeMaria |
Publsiher | : Prima Games |
Total Pages | : 372 |
Release | : 1993 |
Genre | : Games & Activities |
ISBN | : 1559584688 |
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Here's the essential tour guide to the biggest game ever! This game is the most successful launch of a CD-ROM product ever. People are buying CD-ROM drives for their computers just so they can play it. This fright-filled adventure puts the player inside a haunted house with a level of realism that is downright spooky. This huge game is so overwhelming that this strategy guide will prove indispensable.
The Guide to Classic Graphic Adventures
Author | : Kurt Kalata |
Publsiher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer adventure games |
ISBN | : 146095579X |
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Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Seven Games A Human History
Author | : Oliver Roeder |
Publsiher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 9781324003786 |
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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Myst and Riven
Author | : Mark J. P. Wolf |
Publsiher | : University of Michigan Press |
Total Pages | : 134 |
Release | : 2011-05-26 |
Genre | : Games & Activities |
ISBN | : 9780472051496 |
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The inaugural title in the Landmark Video Games series
The History of the Gothic Video Game
Author | : Christopher Carton |
Publsiher | : White Owl |
Total Pages | : 170 |
Release | : 2024-07-30 |
Genre | : Games & Activities |
ISBN | : 9781399069724 |
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Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…