The Art of Type and Typography

The Art of Type and Typography
Author: Mary Jo Krysinski
Publsiher: Taylor & Francis
Total Pages: 384
Release: 2017-10-24
Genre: Photography
ISBN: 9781315301532

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The Art of Type and Typography is an introduction to the art and rules of typography. Incorporating the industry standard—InDesign—for typesetting from the outset, this book serves as a guide for beginning students to learn to set type properly through tutorials, activities, and examples of student work. Encompassing the history of typography from ancient times to widespread modern use, The Art of Type and Typography provides context and fosters creativity while developing key concepts, including: The history of type; Terminology; Classification; Measurement; Spacing; Alignment; Legibility; Hierarchy; Layout and Grids; Page Elements; InDesign tools and style sheets. Writing clearly and to the point, Mary Jo Krysinski brings over 30 years of design experience to this essential guide. With a glossary, sample class activities, additional online resources and a beautiful clean design, this book is the perfect introduction for a beginning typography student, and a handy reference for those needing a refresher.

The Art of Typography

The Art of Typography
Author: Martin Solomon
Publsiher: New York : Watson-Guptill Publications
Total Pages: 248
Release: 1986
Genre: Architecture
ISBN: UOM:39015046384890

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Arcade Game Typography

Arcade Game Typography
Author: Toshi Omigari
Publsiher: National Geographic Books
Total Pages: 0
Release: 2019-11-05
Genre: Art
ISBN: 9780500021743

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The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

The Graphic Design Idea Book

The Graphic Design Idea Book
Author: Gail Anderson,Gaile Anderson,Steven Heller
Publsiher: Laurence King Publishing
Total Pages: 128
Release: 2016-04-13
Genre: Design
ISBN: 9781780679938

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This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques.

Typography Workbook

Typography Workbook
Author: Timothy Samara
Publsiher: Rockport Pub
Total Pages: 260
Release: 2004
Genre: Graphic design
ISBN: 1592531903

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This guide offers ideas and inspiration through hundreds of successful real-life projects. It also offers advice on choosing fonts, sizes and colours, incorporating text and illustrations, and avoiding common mistakes in text usage.

Just My Type

Just My Type
Author: Simon Garfield
Publsiher: Penguin
Total Pages: 384
Release: 2011-09-01
Genre: Design
ISBN: 9781101577813

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A hugely entertaining and revealing guide to the history of type that asks, What does your favorite font say about you? Fonts surround us every day, on street signs and buildings, on movie posters and books, and on just about every product we buy. But where do fonts come from, and why do we need so many? Who is responsible for the staid practicality of Times New Roman, the cool anonymity of Arial, or the irritating levity of Comic Sans (and the movement to ban it)? Typefaces are now 560 years old, but we barely knew their names until about twenty years ago when the pull-down font menus on our first computers made us all the gods of type. Beginning in the early days of Gutenberg and ending with the most adventurous digital fonts, Simon Garfield explores the rich history and subtle powers of type. He goes on to investigate a range of modern mysteries, including how Helvetica took over the world, what inspires the seeming ubiquitous use of Trajan on bad movie posters, and exactly why the all-type cover of Men are from Mars, Women are from Venus was so effective. It also examines why the "T" in the Beatles logo is longer than the other letters and how Gotham helped Barack Obama into the White House. A must-have book for the design conscious, Just My Type's cheeky irreverence will also charm everyone who loved Eats, Shoots & Leaves and Schott's Original Miscellany.

Type Typography

Type   Typography
Author: Phil Baines,Andrew Haslam
Publsiher: Laurence King Publishing
Total Pages: 226
Release: 2005
Genre: Graphic design (Typography)
ISBN: 1856694372

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Providing an essential grounding for both students and professionals, this text takes readers through every aspect of typography, from the history of language and writing systems to the invention of moveable type and the evolution of the digital systems of today.

The Complete Guide to Digital Type

The Complete Guide to Digital Type
Author: Andy Ellison
Publsiher: Laurence King Publishing
Total Pages: 200
Release: 2006
Genre: Design
ISBN: 1856694720

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This step-by-step guide to digital typographic design covers font history, terminology, manipulation, and getting the most out of industry-standard software, as well as looking at the relationship between the art and science of typographic design.