The C Player S Guide Second Edition
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The C Player s Guide eBook
Author | : R. B. Whitaker |
Publsiher | : RB Whitaker |
Total Pages | : 347 |
Release | : 2012-09-27 |
Genre | : Computers |
ISBN | : 9780985580117 |
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The C Player s Guide Second Edition
Author | : R. B. Whitaker |
Publsiher | : Starbound Software |
Total Pages | : 135 |
Release | : 2015-05-01 |
Genre | : Electronic Book |
ISBN | : 0985580127 |
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The C Player s Guide 4th Edition
Author | : Rb Whitaker |
Publsiher | : Starbound Software |
Total Pages | : 486 |
Release | : 2021-03-18 |
Genre | : Computers |
ISBN | : 0985580143 |
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The C# Player's Guide (4th Edition) is the ultimate guide for people starting with C#, whether new to programming or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun. This version of the book is updated for C# 9.0 and Visual Studio 2019. Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program. Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system. Delve into object-oriented programming, including inheritance, polymorphism, interfaces, and generics, from start to finish. Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle. Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program. Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to. With this guide, you'll soon be off to save the world (or take it over) with your own awesome C# programs!
The Vampire Players Guide
Author | : Andrew Greenberg |
Publsiher | : White Wolf Pub |
Total Pages | : 207 |
Release | : 1993 |
Genre | : Vampire (Game) |
ISBN | : 1565040538 |
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This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Finally, all-new essays on roleplaying round out this invaluable players aid.
Pathfinder Advanced Player s Guide
Author | : Paizo Publishing |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2020 |
Genre | : Games & Activities |
ISBN | : 1640782575 |
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"Expand the limits of what's possible with this collection of exciting new options for your Pathfinder character. Choose from 10 brand-new ancestries and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook, and new backgrounds, feats, spells, and items provide more opportunities for customization than ever before."--Page 4 of cover.
The Kerbal Player s Guide
Author | : Jon Manning,Tim Nugent,Paul Fenwick,Alasdair Allan,Paris Buttfield-Addison |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 427 |
Release | : 2016-11-10 |
Genre | : Computers |
ISBN | : 9781491913499 |
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Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space
The New Player s Handbook
Author | : Zeb Cook |
Publsiher | : Wizards of the Coast |
Total Pages | : 320 |
Release | : 1995 |
Genre | : Games |
ISBN | : 0786903295 |
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Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures
Game Programming with Unity and C
Author | : Casey Hardman |
Publsiher | : Apress |
Total Pages | : 573 |
Release | : 2020-06-13 |
Genre | : Computers |
ISBN | : 9781484256565 |
Download Game Programming with Unity and C Book in PDF, Epub and Kindle
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.