The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author: Melanie Fritsch,Tim Summers
Publsiher: Cambridge University Press
Total Pages: 483
Release: 2021-04-29
Genre: Computers
ISBN: 9781108473026

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publsiher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Computers
ISBN: 9781107116870

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Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Cambridge Companion to Music in Digital Culture

The Cambridge Companion to Music in Digital Culture
Author: Nicholas Cook,Monique M. Ingalls,David Trippett
Publsiher: Cambridge University Press
Total Pages: 347
Release: 2019-09-19
Genre: Music
ISBN: 9781107161788

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Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.

Introduction to the Study of Video Game Music

Introduction to the Study of Video Game Music
Author: Alyssa Aska
Publsiher: Lulu.com
Total Pages: 138
Release: 2017
Genre: Education
ISBN: 9781387037131

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This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Sound Play

Sound Play
Author: William Cheng
Publsiher: Oxford University Press
Total Pages: 272
Release: 2014-03-05
Genre: Music
ISBN: 9780199970001

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Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

Ludomusicology

Ludomusicology
Author: Michiel Kamp,Tim Summers,Mark Sweeney
Publsiher: Equinox Publishing (UK)
Total Pages: 0
Release: 2016
Genre: Video game music
ISBN: 178179197X

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This book suggests a variety of new approaches to the study of game music.

A Composer s Guide to Game Music

A Composer s Guide to Game Music
Author: Winifred Phillips
Publsiher: MIT Press
Total Pages: 285
Release: 2017-08-11
Genre: Music
ISBN: 9780262534499

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

The Cambridge Companion to the Rolling Stones

The Cambridge Companion to the Rolling Stones
Author: Victor Coelho,John Covach
Publsiher: Cambridge University Press
Total Pages: 247
Release: 2019-09-12
Genre: Music
ISBN: 9781107030268

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The first collection of academic essays focused entirely on the musical, historical, cultural and media impact of the Rolling Stones.