The City as Interface

The City as Interface
Author: Martijn de Waal
Publsiher: Unknown
Total Pages: 0
Release: 2014
Genre: Cities and towns
ISBN: 946208050X

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Digital and mobile media play an increasingly important role in everyday urban life. They are changing the way urban life takes shape and how we experience our built environment. This seems a mainly practical matter: thanks to these technologies we can organize our lives more conveniently. But the rise of these 'urban media' also presents us with an important philosophical issue: What do they mean for how the city functions as a community? Employing detailed examples of new media uses as well as historical case studies, Martijn de Waal shows how new technologies, on one level, contribute to the further individualization and liberalization of urban society. There is an alternative future scenario, however, in which digital media construct a new definition of the urban public sphere. In the process they also breathe new life into the classical republican ideal of the city as an open, democratic 'community of strangers'.--Back cover.

The City as Interface

The City as Interface
Author: Anonim
Publsiher: Unknown
Total Pages: 208
Release: 2014
Genre: Electronic Book
ISBN: 9462080763

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Interface Support for Creativity Productivity and Expression in Computer Graphics

Interface Support for Creativity  Productivity  and Expression in Computer Graphics
Author: Ursyn, Anna
Publsiher: IGI Global
Total Pages: 355
Release: 2018-10-05
Genre: Computers
ISBN: 9781522573722

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Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.

Digital and Smart Cities

Digital and Smart Cities
Author: Katharine S. Willis,Alessandro Aurigi
Publsiher: Routledge
Total Pages: 240
Release: 2017-10-12
Genre: Social Science
ISBN: 9781317494980

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Digital and Smart Cities presents an overview of how technologies shape our cities. There is a growing awareness in the fields of design and architecture of the need to address the way that technology affects the urban condition. This book aims to give an informative and definitive overview of the topic of digital and smart cities. It explores the topic from a range of different perspectives, both theoretical and historical, and through a range of case studies of digital cities around the world. The approach taken by the authors is to view the city as a socially constructed set of activities, practices and organisations. This enables the discussion to open up a more holistic and citizen- centred understanding of how technology shapes urban change through the way it is imagined, used, implemented and developed in a societal context. By drawing together a range of currently quite disparate discussions, the aim is to enable the reader to take their own critical position within the topic. The book starts out with definitions and sets out the various interpretations and aspects of what constitutes and defines digital cities. The text then investigates and considers the range of factors that shape the characteristics of digital cities and draws together different disciplinary perspectives into a coherent discussion. The consideration of the different dimensions of the digital city is backed up with a series of relevant case studies of global city contexts in order to frame the discussion with real world examples.

The Hackable City

The Hackable City
Author: Michiel de Lange,Martijn de Waal
Publsiher: Springer
Total Pages: 306
Release: 2018-12-05
Genre: Technology & Engineering
ISBN: 9789811326943

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This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking.

CyberParks The Interface Between People Places and Technology

CyberParks     The Interface Between People  Places and Technology
Author: Carlos Smaniotto Costa,Ina Šuklje Erjavec,Therese Kenna,Michiel de Lange,Konstantinos Ioannidis,Gabriela Maksymiuk,Martijn de Waal
Publsiher: Springer
Total Pages: 331
Release: 2019-03-01
Genre: Computers
ISBN: 9783030134174

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This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and future interactions of the nexus people, public spaces and technology. It addresses a wide range of challenges and multidisciplinary perspectives on emerging phenomena related to the penetration of technology in people’s lifestyles - affecting therefore the whole society, and with this, the production and use of public spaces. Cyberparks coined the term cyberpark to describe the mediated public space, that emerging type of urban spaces where nature and cybertechnologies blend together to generate hybrid experiences and enhance quality of life.

Interface Cultures

Interface Cultures
Author: Christa Sommerer,Laurent Mignonneau,Dorothée King
Publsiher: transcript Verlag
Total Pages: 349
Release: 2015-07-31
Genre: Social Science
ISBN: 9783839408841

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From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.

Human Interface and the Management of Information Interacting with Information

Human Interface and the Management of Information  Interacting with Information
Author: Sakae Yamamoto,Hirohiko Mori
Publsiher: Springer Nature
Total Pages: 565
Release: 2020-07-10
Genre: Computers
ISBN: 9783030500177

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This two-volume set LNCS 12184 and 12185 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2020, held as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 72 papers presented in the two volumes were organized in the following topical sections: Part I: information presentation and visualization; service design and management; and information in VR and AR. Part II: recommender and decision support systems; information, communication, relationality and learning; supporting work, collaboration and creativity; and information in intelligent systems and environments. *The conference was held virtually due to the COVID-19 pandemic.