The Complete Book Of Wargames
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The Complete Book of Wargames
![The Complete Book of Wargames](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Jon Freeman |
Publsiher | : Simon & Schuster |
Total Pages | : 285 |
Release | : 1980 |
Genre | : Games |
ISBN | : 0671253743 |
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Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands
War Games
![War Games](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : David Bischoff |
Publsiher | : Puffin |
Total Pages | : 224 |
Release | : 1983-08-01 |
Genre | : Computers |
ISBN | : 0140317015 |
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Deep in the control room the nation's chiefs watch with alarm as their computers show imminent missile attack. Could this be it? Or is the truth funnier, though almost as alarming.Romanen er baseret på den succesrige film "WarGames" om, hvordan en und computer hacker sætter nationens forsvar i alarmberedskab.
The Complete Wargames Handbook
Author | : James F. Dunnigan |
Publsiher | : William Morrow |
Total Pages | : 342 |
Release | : 1992 |
Genre | : Games & Activities |
ISBN | : UOM:39015031591772 |
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With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
Wargaming for Leaders Strategic Decision Making from the Battlefield to the Boardroom
Author | : Mark L. Herman,Mark D. Frost |
Publsiher | : McGraw Hill Professional |
Total Pages | : 289 |
Release | : 2008-12-01 |
Genre | : Business & Economics |
ISBN | : 9780071596893 |
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If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Business Wargames
Author | : Barrie G. James |
Publsiher | : Taylor & Francis |
Total Pages | : 256 |
Release | : 1985 |
Genre | : Business & Economics |
ISBN | : 0856264415 |
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First Published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.
Zones of Control
Author | : Pat Harrigan,Matthew G. Kirschenbaum |
Publsiher | : MIT Press |
Total Pages | : 845 |
Release | : 2016-04-15 |
Genre | : Games & Activities |
ISBN | : 9780262334952 |
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Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Featherstone s Complete Wargaming
![Featherstone s Complete Wargaming](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Donald F. Featherstone |
Publsiher | : David & Charles Uk |
Total Pages | : 208 |
Release | : 1988-01-01 |
Genre | : Games |
ISBN | : 071539262X |
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Tabletop battles imitating real or imaginary battles, with soldiers, armament, and terrain, is explained for the hobbyist
Simulating War
Author | : Philip Sabin |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 416 |
Release | : 2012-01-19 |
Genre | : History |
ISBN | : 9781441162267 |
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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.