The Ethics of Computer Games

The Ethics of Computer Games
Author: Miguel Sicart
Publsiher: MIT Press
Total Pages: 273
Release: 2011-08-19
Genre: Social Science
ISBN: 9780262261531

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Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

The Ethics of Computer Games

The Ethics of Computer Games
Author: Miguel Sicart
Publsiher: Mit Press
Total Pages: 264
Release: 2011-08
Genre: Games & Activities
ISBN: 0262516624

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Examines the ethical aspects of video games, discussing usch topics as the controversial content of certain games, the responsibilities of the game creators, and the role of players as ethical agents.

The Ethics of Computer Games

The Ethics of Computer Games
Author: Miguel Sicart
Publsiher: MIT Press (MA)
Total Pages: 264
Release: 2009
Genre: Games
ISBN: 0262012650

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Why computer games can be ethical, how players use their ethical values in gameplay,and the implications for game design.

Beyond Choices

Beyond Choices
Author: Miguel Sicart
Publsiher: MIT Press
Total Pages: 189
Release: 2013-09-06
Genre: Games & Activities
ISBN: 9780262019781

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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Ethics of Computer Gaming

Ethics of Computer Gaming
Author: Samuel Ulbricht
Publsiher: Springer Nature
Total Pages: 120
Release: 2022-01-02
Genre: Philosophy
ISBN: 9783662643976

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Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming. Samuel Ulbricht studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesis on the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and ethics of computer games and the ethics of education and teaching. He currently works at the Johannes Gutenberg University of Mainz. This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

The Philosophy of Computer Games

The Philosophy of Computer Games
Author: John Richard Sageng,Hallvard J Fossheim,Tarjei Mandt Larsen
Publsiher: Springer Science & Business Media
Total Pages: 281
Release: 2012-07-10
Genre: Philosophy
ISBN: 9789400742499

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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

Designing Games for Ethics Models Techniques and Frameworks

Designing Games for Ethics  Models  Techniques and Frameworks
Author: Schrier, Karen,Gibson, David
Publsiher: IGI Global
Total Pages: 406
Release: 2010-12-31
Genre: Games & Activities
ISBN: 9781609601225

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"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

The Videogame Ethics Reader

The Videogame Ethics Reader
Author: Jos P. Zagal
Publsiher: Unknown
Total Pages: 328
Release: 2012-06
Genre: Electronic Book
ISBN: 1516550625

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