The New Game Makers Bible

The New Game Makers Bible
Author: Adam Jeremy Capps
Publsiher: Adam Jeremy Capps
Total Pages: 322
Release: 2021-08-25
Genre: Computers
ISBN: 9182736450XXX

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The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

The Game Maker s Bible

The Game Maker s Bible
Author: Adam Jeremy Capps
Publsiher: Adam Jeremy Capps
Total Pages: 116
Release: 2021-06-22
Genre: Computers
ISBN: 9182736450XXX

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The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

Christianity Satanism And Christian Satanism

Christianity  Satanism  And Christian Satanism
Author: Lucifer Jeremy White
Publsiher: Lucifer Jeremy White
Total Pages: 80
Release: 2022-06-23
Genre: Religion
ISBN: 9182736450XXX

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A book just about those (Christianity, Satanism, and Christian Satanism) taken as different subjects. Christianity is approached here in a philanthropic way. Satanism is approached in a worldly way. Christian Satanism is approached as a gray sided spiritually world based religion. The topics overall cover magic, the occult, Christian scripture, gray sided philosophy, and Satanist centered belief. This is also a public domain book at low cost or no cost.

Making A Great Video Game

Making A Great Video Game
Author: Adam Jeremy Capps
Publsiher: Lucifer Jeremy White
Total Pages: 80
Release: 2022-07-14
Genre: Computers
ISBN: 9182736450XXX

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Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Lucifer s Notebook Part Six

Lucifer s Notebook  Part Six
Author: Lucifer Jeremy White
Publsiher: Lucifer Jeremy White
Total Pages: 97
Release: 2023-03-01
Genre: Religion
ISBN: 9182736450XXX

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Here is a handwritten Satanic notebook going over everything that can be imagined. This is creative fun, full of stickers, color pens, and stenciled Old English letters. It is an easy read. It is loaded with the original. It contains things that simply cannot be found elsewhere. In other words it has a unique approach to Satanism. It lends toward the philanthropic. It contains hard learned and hard gotten wisdom. It is a great book for Satanic growth, too.

Lucifer s Notebook Part Five

Lucifer s Notebook  Part Five
Author: Lucifer Jeremy White
Publsiher: Lucifer Jeremy White
Total Pages: 104
Release: 2022-10-30
Genre: Religion
ISBN: 9182736450XXX

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A blast through 100 micro Satanic essays crafted by hand, using cut out fonts, a spirograph set, stickers, and different colors of markers and pens. All of that scanned in and presented here a fifth time in Lucifer’s Notebook: Part Five. I hope you learn things here that you simply cannot elsewhere in a very creative book that gets straight to the point.

Close Encounters between Bible and Film

Close Encounters between Bible and Film
Author: Laura Copier,Caroline Vander Stichele
Publsiher: SBL Press
Total Pages: 330
Release: 2016-11-04
Genre: Religion
ISBN: 9780884141969

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Explore new routes into the burgeoning field of biblical literature and film theory The present collection of essays is a sequel to the groundbreaking Semeia 74 issue, published in 1996, entitled Biblical Glamour and Hollywood Glitz. These new essays showcase the divergent approaches from film studies and cultural studies that can be used in the visual analysis of biblical and religious themes, narratives, and characters in cinema. It is the first volume that specifically addresses issues of methodology, theory, and analysis in the study between bible and film. As such, this collection is of interest to scholars in film studies and theology/religion/biblical studies, who are invested in doing interdisciplinary research in the expanding field of religion and film. Features Specific focus on methods of film analysis, rather than the more common focus on thematic analysis in the study of religion, Bible, and film. Visual analysis in the encounter between Bible and film Fourteen essays and an introduction by top scholars in the field

All New Video Game Ideas

All New Video Game Ideas
Author: Adam J. Capps
Publsiher: Adam J. Capps
Total Pages: 80
Release: 2022-08-26
Genre: Computers
ISBN: 9182736450XXX

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All new video game ideas for your video game! A public domain book of free use, too. This book does not require any credits to be given either, “it’s a secret to everyone.” There are more than 500 ideas here to include in any new game. This book goes over specific genres that makes it easier to find ideas for whatever type of game you are making, from adventure games to open world games and everything in between. Anyone needing ideas for their new video game can find them here!