The Game Masters Book of Wilderness Encounters

The Game Masters Book of Wilderness Encounters
Author: Douglas Sun
Publsiher: Unknown
Total Pages: 0
Release: 2024-11-19
Genre: Electronic Book
ISBN: 195640385X

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The Game Master s Book of Non Player Characters

The Game Master s Book of Non Player Characters
Author: Jeff Ashworth
Publsiher: Media Lab Books
Total Pages: 272
Release: 2021-09-14
Genre: Games & Activities
ISBN: 1948174804

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From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

The Game Master s Book of Random Encounters

The Game Master s Book of Random Encounters
Author: Jeff Ashworth
Publsiher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 1948174375

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Game Master s Book of Traps Puzzles and Dungeons

The Game Master s Book of Traps  Puzzles and Dungeons
Author: Jeff Ashworth
Publsiher: Game Master Series
Total Pages: 0
Release: 2022-06-21
Genre: Games & Activities
ISBN: 9781948174985

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All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

The Ultimate Random Encounters Book

The Ultimate Random Encounters Book
Author: Travis "Wheels" Wheeler,Logan Jenkins,Lee Terrill,Greg Leatherman
Publsiher: Simon and Schuster
Total Pages: 176
Release: 2021-10-05
Genre: Crafts & Hobbies
ISBN: 9781507216378

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"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

Game Master s Battle Tracker

Game Master s Battle Tracker
Author: James O'Toole
Publsiher: Unknown
Total Pages: 100
Release: 2019-12-28
Genre: Electronic Book
ISBN: 1652023623

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The Game Master's Battle Tracker: Wilderness is designed to allow you to keep track of important stats during battles in roleplaying game sessions. It can be used with any roleplaying game system. Forget about using scrap pieces of paper to track the health of enemies during combat, or the health of the party's followers and allies. At the start of a battle fill in details of the location on the hex map, the adversaries the party face and any stats of followers or allies with the party on the opposite page. You can prepare in advance for any encounters the party are certain to have or fill out pages as the game evolves. The book is designed to use one double-page spread for each battle. Each double-page spread has a hex map grid for marking the locations of the players and their adversaries in outdoor areas and a chart with columns for marking off the health of adversaries and NPCs, allies or followers. You can mark the map with your own symbols and scale as desired. Keeping track of spell durations and effects in combat is now easy with the events and effects by round tracker on every page. When a player or enemy casts a spell, drinks a potion or causes some other time-based effect like poison or paralysis, pencil in the duration in the numbered round slot. Cross off rounds as they pass, then check each new round slot for any marked events. You'll never again have trouble keeping track of complex combat scenarios with spells and special attacks flying back and forth! Check out the Battle Tracker: Dungeons & Cities for indoor combat scenarios with square grid map paper.

Dungeon Tiles Master Set the Wilderness

Dungeon Tiles Master Set   the Wilderness
Author: Anonim
Publsiher: Unknown
Total Pages: 0
Release: 2010
Genre: Electronic Book
ISBN: 0786956127

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Universal Decay Dead Stars Rule Book Revised 2nd Edition

Universal Decay  Dead Stars Rule Book  Revised  2nd Edition
Author: Jay Barrell
Publsiher: Lulu.com
Total Pages: 364
Release: 2013-11-18
Genre: Games & Activities
ISBN: 9780988368934

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Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.