The History of the GPU New Developments

The History of the GPU   New Developments
Author: Jon Peddie
Publsiher: Springer Nature
Total Pages: 434
Release: 2023-01-01
Genre: Computers
ISBN: 9783031140471

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This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

The History of the GPU Steps to Invention

The History of the GPU   Steps to Invention
Author: Jon Peddie
Publsiher: Springer Nature
Total Pages: 424
Release: 2023-01-01
Genre: Computers
ISBN: 9783031109683

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This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

The History of the GPU Eras and Environment

The History of the GPU   Eras and Environment
Author: Jon Peddie
Publsiher: Springer Nature
Total Pages: 355
Release: 2023-01-01
Genre: Computers
ISBN: 9783031135811

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This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.

Serious Games

Serious Games
Author: Mads Haahr,Alberto Rojas-Salazar,Stefan Göbel
Publsiher: Springer Nature
Total Pages: 460
Release: 2023-10-13
Genre: Computers
ISBN: 9783031447518

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This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

CUDA by Example

CUDA by Example
Author: Jason Sanders,Edward Kandrot
Publsiher: Addison-Wesley Professional
Total Pages: 523
Release: 2010-07-19
Genre: Computers
ISBN: 9780132180139

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CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

The Handley Page Victor The History Development of a Classic Jet

The Handley Page Victor  The History   Development of a Classic Jet
Author: Roger Brooks
Publsiher: Casemate Publishers
Total Pages: 462
Release: 2007-11-12
Genre: History
ISBN: 9781783460182

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The first volume of Roger Brooks detailed reference to the Victor covers the conception, design and test-flying of the prototype HP 80 and then the production and operation of the Mark 1 in its many roles. This second volume completes the history of the aircraft by describing the improved Mark 2 that was primarily conceived to carry Britains Blue Steel nuclear deterrent. The aircraft was to be re-engined with the Rolls-Royce Conway and the enlargement of the air intakes in the wing are one of the more noticeable external differences on these models. When the V-Bomber Force lost its primary raison detre as the delivery vehicle for the nuclear deterrent, the Victors were adapted for the air-to-air refueling tanker role, a task they successfully carried out until their airframe life was exhausted.This volume also includes lengthy appendices on all Marks that include a mass of detailed historical information, the testing of many new systems, modifications throughout service life, the authors first-hand experiences as a Victor crew chief, operational records and a complete list of all Victor accidents with a detailed analysis and official reports.

CUDA Application Design and Development

CUDA Application Design and Development
Author: Rob Farber
Publsiher: Elsevier
Total Pages: 338
Release: 2011-10-31
Genre: Computers
ISBN: 9780123884268

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The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries."--Pub. desc.

Advances in Natural Computation Fuzzy Systems and Knowledge Discovery

Advances in Natural Computation  Fuzzy Systems and Knowledge Discovery
Author: Ning Xiong,Maozhen Li,Kenli Li,Zheng Xiao,Longlong Liao,Lipo Wang
Publsiher: Springer Nature
Total Pages: 1527
Release: 2023-01-29
Genre: Technology & Engineering
ISBN: 9783031207389

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This book consists of papers on the recent progresses in the state of the art in natural computation, fuzzy systems, and knowledge discovery. The book is useful for researchers, including professors, graduate students, as well as R & D staff in the industry, with a general interest in natural computation, fuzzy systems, and knowledge discovery. The work printed in this book was presented at the 2022 18th International Conference on Natural Computation, Fuzzy Systems, and Knowledge Discovery (ICNC-FSKD 2022), held from 30 July to 1 August 2022, in Fuzhou, China. All papers were rigorously peer-reviewed by experts in the areas.