The Infiltration Game

The Infiltration Game
Author: Brian Andrews
Publsiher: Unknown
Total Pages: 376
Release: 2016-08-26
Genre: Electronic Book
ISBN: 1537324705

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When prominent CEOs of Fortune 500 companies begin dying in a series of freak accidents, The Think Tank is tasked to investigate. Junior analyst Sloane Keller soon connects the CEOs to Chinese venture capitalist Michael Sun-a brilliant businessman with a shadowy past. With each new discovery, Sloane becomes convinced that the deaths are by design and all part of an international conspiracy. But to what end, she does not know...The investigation soon takes a turn for the worse, when Sloane discovers that her father's company has had business dealings with Sun. Afraid that her CEO father may be next on the hit list, Sloane and the Think Tank must unravel a hidden agenda that stretches from Washington to Beijing and unmask the world's most devious assassin before it's too late in THE INFILTRATION GAME.

Search Games and Other Applications of Game Theory

Search Games and Other Applications of Game Theory
Author: Andrey Garnaev
Publsiher: Springer Science & Business Media
Total Pages: 157
Release: 2012-12-06
Genre: Business & Economics
ISBN: 9783642573040

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This book is on applications of game theory. The title of this book is not "Game Theory and its Applications" because it does not construct a general theory for considered games. The book contains a lot of examples of applica tion of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. This book is an attempt to carryon the approach developed in nice books "Search Games" by Gal and "Geometric Games and their Applications" by Ruckle. The first chapter of this book supplies the required definitions and theorems from game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others. The third chapter considers the game where the players allocate their contin uous efforts. In these games players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it. In the last case the player have to decide how much resources they can afford to spend. The allocation models of search, antiballistic protection and marketing are investigated.

Optimization Problems in Graph Theory

Optimization Problems in Graph Theory
Author: Boris Goldengorin
Publsiher: Springer
Total Pages: 331
Release: 2018-09-27
Genre: Mathematics
ISBN: 9783319948300

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This book presents open optimization problems in graph theory and networks. Each chapter reflects developments in theory and applications based on Gregory Gutin’s fundamental contributions to advanced methods and techniques in combinatorial optimization. Researchers, students, and engineers in computer science, big data, applied mathematics, operations research, algorithm design, artificial intelligence, software engineering, data analysis, industrial and systems engineering will benefit from the state-of-the-art results presented in modern graph theory and its applications to the design of efficient algorithms for optimization problems. Topics covered in this work include: · Algorithmic aspects of problems with disjoint cycles in graphs · Graphs where maximal cliques and stable sets intersect · The maximum independent set problem with special classes · A general technique for heuristic algorithms for optimization problems · The network design problem with cut constraints · Algorithms for computing the frustration index of a signed graph · A heuristic approach for studying the patrol problem on a graph · Minimum possible sum and product of the proper connection number · Structural and algorithmic results on branchings in digraphs · Improved upper bounds for Korkel--Ghosh benchmark SPLP instances

The Theory of Search Games and Rendezvous

The Theory of Search Games and Rendezvous
Author: Steve Alpern,Shmuel Gal
Publsiher: Springer Science & Business Media
Total Pages: 319
Release: 2006-04-10
Genre: Mathematics
ISBN: 9780306482120

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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

Service Oriented Computing

Service Oriented Computing
Author: Marco Aiello,Johanna Barzen,Schahram Dustdar,Frank Leymann
Publsiher: Springer Nature
Total Pages: 161
Release: 2023-11-12
Genre: Computers
ISBN: 9783031457289

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This book constitutes the refereed proceedings of the 17th Symposium and Summer School, SummerSOC 2023, held in Heraklion, Crete, Greece, in June 25–July 1, 2023. The 6 full papers and 3 short papers presented in this book were carefully reviewed and selected from 27 submissions. They are organized in the following sections as follows: Distributed Systems; Smart; and Mixed Technologies.

Bolt Action Korea

Bolt Action  Korea
Author: Warlord Games
Publsiher: Bloomsbury Publishing
Total Pages: 242
Release: 2019-08-22
Genre: Games & Activities
ISBN: 9781472836663

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Beginning in 1950, the Korean War was a defining moment for the UN and the entirety of the early Cold War, widening the already monumental gulf between the east and west, capitalist and communist. This supplement for Bolt Action expands the rules-set from its World War II roots to this new, and truly modern, conflict. Bolt Action: Korea contains all the rules, Theatre Lists, scenarios, and new and exciting units, never seen in Bolt Action before, to wargame this turbulent period of world history.

Understanding Game based Approaches for Improving Sustainable Water Governance

Understanding Game based Approaches for Improving Sustainable Water Governance
Author: Wietske Medema,Chengzi Chew,Jan Franklin Adamowski,Igor Mayer,Arjen Wals
Publsiher: MDPI
Total Pages: 272
Release: 2020-04-28
Genre: Science
ISBN: 9783039287628

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The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Multiple Access Communications

Multiple Access Communications
Author: Magnus Jonsson,Alexey Vinel,Boris Bellalta,Marina Ninoslav,Dimitrova Desislava,Dieter Fiems
Publsiher: Springer
Total Pages: 185
Release: 2013-11-19
Genre: Computers
ISBN: 9783319038711

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This book constitutes the refereed proceedings of the 6th International Workshop on Multiple Access Communications, MACOM 2013, held in Vilnius, Lithuania, in December 2013. The 16 full papers presented were carefully reviewed and selected from various submissions. They describe the latest advancements in the field of multiple access communications with an emphasis on OFDM techniques, channel coding, spectrum management, medium access control protocols and different aspects of wireless access networks.