The Making of Doom 3

The Making of Doom 3
Author: Steve L. Kent
Publsiher: McGraw-Hill/Osborne Media
Total Pages: 212
Release: 2004
Genre: Games & Activities
ISBN: STANFORD:36105114279198

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This title is designed to appeal to Doom fanatics. It goes beyond the strategy guides and the magazines to bring fans an in-depth inside look at the creators, the art and music, the design, and the history of Doom.

Masters of Doom

Masters of Doom
Author: David Kushner
Publsiher: Random House
Total Pages: 394
Release: 2003-04-24
Genre: Biography & Autobiography
ISBN: 9781588362896

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

DOOM

DOOM
Author: Dan Pinchbeck
Publsiher: University of Michigan Press
Total Pages: 199
Release: 2013-06-18
Genre: Games & Activities
ISBN: 9780472051915

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A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today

The Art of Doom

The Art of Doom
Author: Bethesda Softworks (Firm),Id Software, Inc
Publsiher: Dark Horse Comics
Total Pages: 187
Release: 2016
Genre: Art
ISBN: 9781616559342

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Doom is unquestionably one of the most influential videogames ever created, widely regarded as the original FPS (First-Person Shooter) and remains a touchstone for countless action games today. The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 (2012).

Doom 3 Worlds on Fire

Doom 3  Worlds on Fire
Author: Matthew Costello
Publsiher: Simon and Schuster
Total Pages: 320
Release: 2008-02-26
Genre: Fiction
ISBN: 1439100101

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The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....

Doom 3 Maelstrom

Doom 3  Maelstrom
Author: Matthew Costello
Publsiher: Simon and Schuster
Total Pages: 336
Release: 2009-03-31
Genre: Fiction
ISBN: 143915855X

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In the year 2145...after disobeying a direct order, former special ops Marine Lieutenant John Kane found himself stripped of his rank and reassigned to the "U.S. Space Marines" -- the private army of the Union Aerospace Corporation. Now little more than a glorified security guard, Kane reluctantly accepts his fate on Mars City, the environmental community/lab center on the legendary red planet. But Kane could never have imagined the unspeakable horrors that awaited him there -- nightmarish aberrations of nature and unholy unions of flesh and machine awakened by unsuspecting researchers attempting to divulge the arcane secrets of this planet's extraordinary past. As the terrifying violence grows, Kane and a ragtag band of survivors must call on all of their skills if they can ever hope to make it out of Mars City alive -- even as those at the highest echelons of power continue their own covert and deadly machinations in a relentless bid to seize the ultimate source of power....

Doom Towns

Doom Towns
Author: Andrew G. Kirk
Publsiher: Oxford University Press, USA
Total Pages: 0
Release: 2017
Genre: Comics (Graphic works).
ISBN: 0199375909

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"Explains critical technological developments and the policies that drove weapons innovation within the context of the specific environments and communities where testing actually took place ... [and] emphasizes the people who participated, protested, or were affected by atomic testing and explains the decision-making process that resulted in these people and places becoming the only locations and groups to actually experience nuclear warfare during the Cold War"--

Game Engine Black Book DOOM

Game Engine Black Book  DOOM
Author: Fabien Sanglard
Publsiher: Software Wizards
Total Pages: 432
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.