Beyond Red Crater

Beyond Red Crater
Author: William McAusland
Publsiher: Unknown
Total Pages: 134
Release: 2013-01-01
Genre: Games
ISBN: 0987964240

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Six years ago your comrades from the town of Rust Watch were attacked on the edge of an ancient blast hole. Your militia patrol arrived back at camp too late and came upon a scene of devastation. You discovered that while a dozen of your people were taken captive, most were slain by the skullocks of the Bloodpath Clan. Your leader, Three Fisted Sammy, was found dying. The mutant tore up a blood stained map and gave you each a piece, along with careful instructions; return in six years, join the map together, and seek vengeance, glory and mighty relics waiting to be recovered in an ancient facility; a dome beyond Red Crater. In this fast paced multi-path adventure, player characters reunite to fulfill an old request from a much loved militia officer. Their journey takes them passed a cursed crater, through ruins and ravines, over a river and across a salt flat to the foot of a concrete edifice. Therein, ancient technology and terrible beasts resist their advance as they uncover remarkable ancient treasures, twisted schemes, and nameless perils within the mysterious dome. Designed for 6 to 10 first rank characters, this module isn't setting specific and can either be dropped into a game master's own campaign region or take place in the Crossroads Region by substituting Rust Watch for the fortified town of Pitford. Included in this 132 page book are 81 Illustrations 6 maps 8 Player Handouts 2 New relics 1 new creature 8 Pre-generated player characters 13 NPCs Plus, SOE (Society of Excavator) Members can freely download all the maps, relics, NPCs, maps, handouts and more at www.mutantepoch.com

First Brat

First Brat
Author: Kirsten Larsen,Artful Doodlers
Publsiher: Simon and Schuster
Total Pages: 68
Release: 2006
Genre: Children of presidents
ISBN: 9781416907923

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As WHOOP's top agents, Clover, Sam, and Alex are sent to watch the president's 11-year-old daughter, who's a total brat. But when the girl is kidnapped, the spies swing into action, proving they're the hardest-working babysitters ever. Full color.

The Mutant Epoch

The Mutant Epoch
Author: William McAusland
Publsiher: Unknown
Total Pages: 248
Release: 2012-01
Genre: Games
ISBN: 0978258592

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"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: 8 character types 30 castes 36 skills over a 111 mutations 68 cybernetic implants 104 creatures 9 robots and 10 androids complete encounter tables hazards, traps and insanity typical humans rules for called shots, parrying and chases 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics common PA vehicles and 10 scrap built Vehicles dozens of helpful tables character sheet GMs party record sheet grid and hex paper, and much more! Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

The Mall of Doom

The Mall of Doom
Author: William McAusland
Publsiher: Unknown
Total Pages: 138
Release: 2012-09
Genre: Games
ISBN: 0987964232

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In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG book to play. Here's what's included: Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish. 60 Illustrations 5 Player Handouts 6 Maps 1 New Creature 2 New Relics 136 Pages See the preview PDF at http: //www.outlandarts.com/mallofdoom.htm Product Code OLA1002 8.5 x 11" version

The Wizardry Quested

The Wizardry Quested
Author: Rick Cook
Publsiher: Baen Publishing Enterprises
Total Pages: 154
Release: 2016-01-16
Genre: Fiction
ISBN: 9781625794833

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Preparing to protect a twenty-foot dragon from the wrath of his own wife, Wiz joins forces with his eccentric companions in an adventure filled with Soviet ex-spies, a band of dwarves, zombie dragon riders, and a fluffy pink mechanical rabbit.

The Mutant Epoch RPG Quick Start Rules

The Mutant Epoch RPG Quick Start Rules
Author: William McAusland
Publsiher: Outland Arts
Total Pages: 122
Release: 2016-12-13
Genre: Games & Activities
ISBN: 0994923759

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Dive into post-apocalyptic adventure! Gritty, gonzo and fast paced, The Mutant Epoch role-playing game uses the Outland System game mechanic to give life to a vibrant, well supported and growing game and fiction universe! Jump into a twisted, ruin and freak infested world. Welcome to the year 2364 AD. The Mutant Epoch RPG Quick Start Rules includes everything you need to truly test drive the Outland System Game mechanic and explore the astounding, richly supported, freak filled post-apocalyptic universe of The Mutant Epoch. Included in this book are a rich sampling of mutations, skills and cybernetic implants, along with three character types: Pure stock humans, mutants and cyborgs, plus ten creatures, ten relics and basic easy to learn rules. Also included is a brief sampling of the town of Sandbarra from the Crossroads Region Gazetteer, along with a 42 page entry level adventure called Muddy Mayhem. We've presented 96 illustrations from the original hub rules book, 4 inks and 2 maps from the Crossroads Gazetteer, and produced 49 all new illustrations, a cover image, 3 player handouts and 5 maps for the included low rank, yet highly challenging adventure Muddy Mayhem. We've added a character sheet you can photocopy, hex and grid paper, plus a link to a publicity accessible section of our site where you can download a printer friendly grayscale version of just the rules (to print off several copies of and spread around the game table or hand out to gamer friends). Also at the QSR section of the website are downloadable PDFs of all the maps, handouts, 8 Pre-generated characters, a handy reference sheets, grid and hex paper, along with links to the color PDF full and rules only variants. Written and Illustrated by William McAusland

Conquering Adventure Games

Conquering Adventure Games
Author: Carl Townsend
Publsiher: Unknown
Total Pages: 145
Release: 1984
Genre: Computer adventure games.
ISBN: 0880563508

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Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Imperial Germany and the Industrial Revolution

Imperial Germany and the Industrial Revolution
Author: Thorstein Veblen
Publsiher: Transaction Publishers
Total Pages: 392
Release: 1990-01-01
Genre: Business & Economics
ISBN: 1412825989

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