The Play Ethic

The Play Ethic
Author: Pat Kane
Publsiher: Pan Macmillan
Total Pages: 468
Release: 2011-08-19
Genre: Psychology
ISBN: 9781447207115

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‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times

The Leisure Ethic

The Leisure Ethic
Author: William A. Gleason
Publsiher: Stanford University Press
Total Pages: 476
Release: 1999
Genre: Literary Criticism
ISBN: 0804734348

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This literary and cultural history of the rise of modern leisure shows how American writers from Henry David Thoreau to Zora Neale Hurston both responded to and helped shape19th- and early-20th-century ideas of work and play.

The Comedy of Survival

The Comedy of Survival
Author: Joseph W. Meeker
Publsiher: Unknown
Total Pages: 160
Release: 1997
Genre: Human ecology in literature
ISBN: UOM:39015047079267

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With imagination and flair, the author also introduces the idea of a play ethic, as opposed to a work ethic, and demonstrates the importance of play as a necessary and desirable component of the comic spirit. The Comedy of Survival is a book for literary critics, environmentalists, human ecologists, philosophers, and anthropologists. General readers, too, will find much to ponder in the author's clear explication of how all of us might become better stewards of this, our home planet Earth.

NICOMACHEAN ETHICS

NICOMACHEAN ETHICS
Author: Aristotle
Publsiher: 右灰文化傳播有限公司可提供下載列印
Total Pages: 148
Release: 2017-04-20
Genre: Electronic Book
ISBN: 9182736450XXX

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�EVERY art and every inquiry, and similarly every action and pursuit, is thought to aim at some good; and for this reason the good has rightly been declared to be that at which all things aim. But a certain difference is found among ends; some are activities, others are products apart from the activities that produce them. Where there are ends apart from the actions, it is the nature of the products to be better than the activities. Now, as there are many actions, arts, and sciences, their ends also are many; the end of the medical art is health, that of shipbuilding a vessel, that of strategy victory, that of economics wealth. But where such arts fall under a single capacity- as bridle-making and the other arts concerned with the equipment of horses fall under the art of riding, and this and every military action under strategy, in the same way other arts fall under yet others- in all of these the ends of the master arts are to be preferred to all the subordinate ends; for it is for the sake of the former that the latter are pursued. It makes no difference whether the activities themselves are the ends of the actions, or something else apart from the activities, as in the case of the sciences just mentioned.�

Work Ethic

Work Ethic
Author: Helen Anne Molesworth,M. Darsie Alexander,Julia Bryan-Wilson,Baltimore Museum of Art,Des Moines Art Center,Wexner Center for the Arts
Publsiher: Penn State Press
Total Pages: 254
Release: 2003
Genre: Art
ISBN: 0271023341

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Examines the proliferation of new ways of making "art" in the 1960s by focusing on the changed organization of work in society at the time. Co-published with The Baltimore Museum of Art in conjunction with an exhibition of the same name.

E Is for Ethics

E Is for Ethics
Author: Ian James Corlett
Publsiher: Simon and Schuster
Total Pages: 130
Release: 2011-07-19
Genre: Education
ISBN: 9781416596554

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A collection of 26 fun, simple and original stories, each centering on a different positive value, for parents to read to their children.

Fair Play

Fair Play
Author: Robert L. Simon
Publsiher: Routledge
Total Pages: 260
Release: 2018-09-03
Genre: Social Science
ISBN: 9780429972201

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This book is primarily concerned with some of the most important kinds of philosophical issues that arise in sport which are ethical or moral ones. It focuses on the nature of principles and values that should apply to sport.

Beyond Choices

Beyond Choices
Author: Miguel Sicart
Publsiher: MIT Press
Total Pages: 189
Release: 2013-09-06
Genre: Games & Activities
ISBN: 9780262019781

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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.