The Second Part of The Rover

The Second Part of The Rover
Author: Aphra Behn
Publsiher: Unknown
Total Pages: 96
Release: 1681
Genre: Electronic Book
ISBN: BL:A0020150533

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The Rover

The Rover
Author: Aphra Behn
Publsiher: Createspace Independent Publishing Platform
Total Pages: 96
Release: 2016-11-10
Genre: Electronic Book
ISBN: 1540318494

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Aphra Behn was a British writer during the Restoration era in the 17th century. Behn was one of the first women in history to earn a writing through living and she would inspire many of the great female authors that followed. Virginia Woolf famously wrote in "A Room of One's Own" that all women should lay flowers on the tomb of Aphra Behn because she earned them the right to speak their minds. The Rover is a two part play that is considered a remake of Thomas Killigrew's play Thomaso, or The Wanderer. The play centers around the adventures of a group of Englishmen traveling in Naples at Carnival time.

The Rover

The Rover
Author: Aphra Behn
Publsiher: Oxford University Press, USA
Total Pages: 436
Release: 1998
Genre: English drama (Comedy)
ISBN: 0192834517

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Aphra Behn (1640-89) was both successful and controversial in her own lifetime; her achievements are now recognized less equivocally and her plays, often revived, demonstrate wit, compassion and remarkable range. This edition brings together her most important comedies in a single volume: The Rover, her best-known play; The Feigned Courtesans, a lively comedy of intrigue; The Lucky Chance, a comedy with a bitter edge, which takes a satirical look at marriage customs; and the dazzling and popular farce, The Emperor of the Moon. All the plays have been newly edited and are presented with modernized spelling and punctuation.

The Rover Part 2

The Rover Part 2
Author: Aphra Behn
Publsiher: Createspace Independent Publishing Platform
Total Pages: 294
Release: 2018-06-21
Genre: Electronic Book
ISBN: 1721543163

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The Rover: Part II by Aphra Behn (2016-11-10) Paperback - 1748by Aphra Behn ( We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience.

Harpers s Weekly 1864 Part 2

Harpers s Weekly 1864 Part 2
Author: Walt H. Sirene
Publsiher: Walt H. Sirene
Total Pages: 122
Release: 2017-12-15
Genre: History
ISBN: 9182736450XXX

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This is a selective collection of Harper’s Weekly woodcut Civil War images appearing during Mid 1864, along with the original descriptions of illustrations. The focus is Warrenton town and Fauquier County Virginia, and beyond. About This Document -- Several years ago, Fauquier resident Paul Mellon kindly gifted a collection of Harper’s Weekly news magazines to the Fauquier Historical Society. They are a great educational source of engraved images highlighting Civil War events published when most newspapers were only words. The images illuminate the story. Harper’s artists were busy making on-scene images for woodcut engravings including many of Warrenton, Fauquier County and nearby environs in Northern Virginia. Warrenton, the county seat, was of military importance as a commercial crossroads including a railroad branch line terminus. It changed occupiers sixty-seven times during the War. It was the hub for Confederate Col. John S Mosby’s partisan raiders who were citizens by day and raiders at night. With daring raids they strategically kept the Union’s Army of the Potomac bottled up in Northern Virginia protecting /repairing supply lines and Washington DC. Fauquier was also home to many enslaved, about 48% of the population at the beginning of the War. The images are in high resolution and were digitally enhanced to give readers, students and researchers clarity.

The Rover Second Edition

The Rover  Second Edition
Author: Anonim
Publsiher: Broadview Press
Total Pages: 221
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Buildbox 2 x Game Development

Buildbox 2 x Game Development
Author: Ty Audronis
Publsiher: Packt Publishing Ltd
Total Pages: 310
Release: 2016-09-30
Genre: Computers
ISBN: 9781786462480

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Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

Early Modern Catholics Royalists and Cosmopolitans

Early Modern Catholics  Royalists  and Cosmopolitans
Author: Brian C. Lockey
Publsiher: Routledge
Total Pages: 388
Release: 2016-03-09
Genre: Literary Criticism
ISBN: 9781317147107

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Early Modern Catholics, Royalists, and Cosmopolitans considers how the marginalized perspective of 16th-century English Catholic exiles and 17th-century English royalist exiles helped to generate a form of cosmopolitanism that was rooted in contemporary religious and national identities but also transcended those identities. Author Brian C. Lockey argues that English discourses of nationhood were in conversation with two opposing 'cosmopolitan' perspectives, one that sought to cultivate and sustain the emerging English nationalism and imperialism and another that challenged English nationhood from the perspective of those Englishmen who viewed the kingdom as one province within the larger transnational Christian commonwealth. Lockey illustrates how the latter cosmopolitan perspective, produced within two communities of exiled English subjects, separated in time by half a century, influenced fiction writers such as Sir Philip Sidney, Edmund Spenser, Anthony Munday, Sir John Harington, John Milton, and Aphra Behn. Ultimately, he shows that early modern cosmopolitans critiqued the emerging discourse of English nationhood from a traditional religious and political perspective, even as their writings eventually gave rise to later secular Enlightenment forms of cosmopolitanism.