The Spite Game

The Spite Game
Author: Anna Snoekstra
Publsiher: MIRA
Total Pages: 312
Release: 2018-10-30
Genre: Fiction
ISBN: 9781488082146

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Everyone does bad things when no one is watching Mercilessly bullied in high school, Ava knows she needs to put the past behind her and move on, but she can’t—not until she’s exacted precise, catastrophic revenge on the people who hurt her the most. First, she watches Saanvi. Flawlessly chic and working hard at a top architectural firm, Saanvi has it all together on the surface. But everyone does bad things when they think no one is watching and Ava only wants what’s fair—to destroy Saanvi’s life the way her own was destroyed. Next, she watches Cass. She’s there as Cass tries on wedding dresses, she’s there when Cass picks out a cake, she’s there when Cass betrays her fiancé. She’s the reason Cass’s entire future comes crashing down. Finally, Ava watches Mel. Mel was always the ringleader and if anyone has to pay, it’s her. But one tiny slipup and Ava realizes the truth: Mel knows she’s being watched, and she’s ready to play Ava’s games to the bitter end.

Spite

Spite
Author: Simon McCarthy-Jones
Publsiher: Basic Books
Total Pages: 176
Release: 2021-04-13
Genre: Psychology
ISBN: 9781541646988

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Spite angers and enrages us, but it also keeps us honest. In this provocative account, a psychologist examines how petty vengeance explains human thriving. Spite seems utterly useless. You don't gain anything by hurting yourself just so you can hurt someone else. So why hasn't evolution weeded out all the spiteful people? As psychologist Simon McCarthy-Jones argues, spite seems pointless because we're looking at it wrong. Spite isn't just what we feel when a car cuts us off or when a partner cheats. It's what we feel when we want to punish a bad act simply because it was bad. Spite is our fairness instinct, an innate resistance to exploitation, and it is one of the building blocks of human civilization. As McCarthy-Jones explains, some of history's most important developments—the rise of religions, governments, and even moral codes—were actually redirections of spiteful impulses. A provocative, engaging read, Spite shows that if you really want to understand what makes us human, you can't just look at noble ideas like altruism and cooperation. You need to understand our darker impulses as well.

Spite and Development

Spite and Development
Author: Ernst Fehr
Publsiher: World Bank Publications
Total Pages: 14
Release: 2008
Genre: Bankruptcy and Resolution of Financial Distress
ISBN: 9182736450XXX

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Abstract: In a wide variety of settings, spiteful preferences would constitute an obstacle to cooperation, trade, and thus economic development. This paper shows that spiteful preferences - the desire to reduce another's material payoff for the mere purpose of increasing one's relative payoff - are surprisingly widespread in experiments conducted in one of the least developed regions in India (Uttar Pradesh). In a one-shot trust game, the authors find that a large majority of subjects punish cooperative behavior although such punishment clearly increases inequality and decreases the payoffs of both subjects. In experiments to study coordination and to measure social preferences, the findings reveal empirical patterns suggesting that the willingness to reduce another's material payoff - either for the sake of achieving more equality or for the sake of being ahead - is stronger among individuals belonging to high castes than among those belonging to low castes. Because extreme social hierarchies are typically accompanied by a culture that stresses status-seeking, it is plausible that the observed social preference patterns are at least partly shaped by this culture. Thus, an exciting question for future research is the extent to which different institutions and cultures produce preferences that are conducive or detrimental to economic development.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 9780262195362

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Ahead of the Game

Ahead of the Game
Author: Kevin J. Ryan
Publsiher: HarperCollins Leadership
Total Pages: 320
Release: 2022-01-25
Genre: Games & Activities
ISBN: 9781400224517

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Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

Introduction to Game Analysis

Introduction to Game Analysis
Author: Clara Fernández-Vara
Publsiher: Routledge
Total Pages: 289
Release: 2014-07-17
Genre: Social Science
ISBN: 9781134474134

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Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games
Author: Oliver Ho
Publsiher: Puzzlewright
Total Pages: 0
Release: 2024-09-03
Genre: Games & Activities
ISBN: 1454953756

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Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.

Love at First Spite

Love at First Spite
Author: Anna E. Collins
Publsiher: Harlequin
Total Pages: 303
Release: 2022-01-04
Genre: Fiction
ISBN: 9780369718747

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Falling in love is the ultimate payback in this delightful, breezy romcom about an interior designer who teams up with an enigmatic architect at her firm to get revenge on her ex the only way she knows how: by building a spite house next door “Filled with sizzling chemistry and delicious revenge, Love at First Spite had me smiling from start to finish. This is one debut you don’t want to miss!” —Kate Bromley, author of Talk Bookish to Me They say living well is the best revenge. But sometimes, spreading the misery seems a whole lot more satisfying. That’s interior designer Dani Porter’s justification for buying the vacant lot next to her ex-fiancé’s house…the house they were supposed to live in together, before he cheated on her with their Realtor. Dani plans to build a vacation rental that will a) mess with his view and his peace of mind and b) prove that Dani is not someone to be stepped on. Welcome to project Spite House. That plan quickly becomes complicated when Dani is forced to team up with Wyatt Montego, the handsome, haughty architect at her firm, and the only person available to draw up blueprints. Wyatt is terse and stern, the kind of man who eats his sandwich with a knife and fork. But as they spend time together on- and off-site, Dani glimpses something deeper beneath that hard veneer, something surprising, vulnerable, and real. And the closer she gets to her goal, the more she wonders if winning revenge could mean losing something infinitely sweeter… “Rollickingly, fast-paced… Fans of Emily Henry’s tales will enjoy Collins’ imaginative rom-com.” —Booklist “Wyatt is the perfect grumpy romance hero with a heart of gold. An enemies-to-friends-to-lovers story that’s sure to delight rom-com fans.” —Kirkus Reviews