Transactions on Edutainment II

Transactions on Edutainment II
Author: Abdennour El Rhalibi
Publsiher: Springer Science & Business Media
Total Pages: 323
Release: 2009-07-28
Genre: Education
ISBN: 9783642032707

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This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment III

Transactions on Edutainment III
Author: Maiga Chang
Publsiher: Springer Science & Business Media
Total Pages: 284
Release: 2010-01-20
Genre: Computers
ISBN: 9783642112447

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publsiher: Springer
Total Pages: 305
Release: 2008-06-26
Genre: Language Arts & Disciplines
ISBN: 9783540697442

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publsiher: Springer
Total Pages: 305
Release: 2009-08-29
Genre: Language Arts & Disciplines
ISBN: 3540865837

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment XII

Transactions on Edutainment XII
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang
Publsiher: Springer
Total Pages: 209
Release: 2016-05-10
Genre: Education
ISBN: 9783662505441

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment VII

Transactions on Edutainment VII
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Mueller,Maiga Chang,Mingmin Zhang
Publsiher: Springer
Total Pages: 284
Release: 2013-11-19
Genre: Computers
ISBN: 9783642290503

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Entertainment for Education Digital Techniques and Systems

Entertainment for Education  Digital Techniques and Systems
Author: Xiaopeng Zhang,Shaochun Zhong,Zhigeng Pan,Ruwei Yun
Publsiher: Springer Science & Business Media
Total Pages: 651
Release: 2010-07-30
Genre: Computers
ISBN: 9783642145322

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This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Transactions on Edutainment IV

Transactions on Edutainment IV
Author: Xiaopeng Zhang
Publsiher: Springer
Total Pages: 277
Release: 2010-08-28
Genre: Education
ISBN: 9783642144844

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E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.