Fundamentals of War Gaming

Fundamentals of War Gaming
Author: Francis J. McHugh
Publsiher: Government Printing Office
Total Pages: 260
Release: 1966
Genre: History
ISBN: 1935352008

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Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

U S Navy Fundamentals of War Gaming

U S  Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publsiher: Skyhorse Publishing Inc.
Total Pages: 257
Release: 2013-07
Genre: History
ISBN: 9781620876411

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Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. Original.

The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming
Author: Francis J. McHugh,H. F. Fischer
Publsiher: Military Bookshop
Total Pages: 254
Release: 2010-05-01
Genre: History
ISBN: 1907521259

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Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.

Playing War

Playing War
Author: John M. Lillard
Publsiher: U of Nebraska Press
Total Pages: 224
Release: 2016-04-01
Genre: History
ISBN: 9781612348254

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Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.

Winning a Future War

Winning a Future War
Author: Norman Friedman,Naval History and Heritage Command,U. S. Department Of The Navy
Publsiher: Unknown
Total Pages: 276
Release: 2019-02
Genre: History
ISBN: 1782669078

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"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."

Simulation and Wargaming

Simulation and Wargaming
Author: Charles Turnitsa,Curtis Blais,Andreas Tolk
Publsiher: John Wiley & Sons
Total Pages: 466
Release: 2022-02-15
Genre: Technology & Engineering
ISBN: 9781119604785

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Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

On Wargaming

On Wargaming
Author: Matthew B. Caffrey
Publsiher: Unknown
Total Pages: 135
Release: 2019
Genre: War games
ISBN: 1935352652

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"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.

Simulating War

Simulating War
Author: Philip Sabin
Publsiher: Bloomsbury Publishing
Total Pages: 416
Release: 2012-01-19
Genre: History
ISBN: 9781441162267

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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.