Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publsiher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Computers
ISBN: 9781107116870

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Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author: Melanie Fritsch,Tim Summers
Publsiher: Cambridge University Press
Total Pages: 483
Release: 2021-04-29
Genre: Computers
ISBN: 9781108473026

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

A Composer s Guide to Game Music

A Composer s Guide to Game Music
Author: Winifred Phillips
Publsiher: MIT Press
Total Pages: 285
Release: 2017-08-11
Genre: Music
ISBN: 9780262534499

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Game Sound

Game Sound
Author: Karen Collins
Publsiher: MIT Press
Total Pages: 213
Release: 2008
Genre: Computers
ISBN: 9780262033787

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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Ludomusicology

Ludomusicology
Author: Michiel Kamp,Tim Summers,Mark Sweeney
Publsiher: Equinox Publishing (UK)
Total Pages: 0
Release: 2016
Genre: Video game music
ISBN: 178179197X

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This book suggests a variety of new approaches to the study of game music.

Music Sound and Multimedia

Music  Sound and Multimedia
Author: Jamie Sexton
Publsiher: Edinburgh University Press
Total Pages: 224
Release: 2007-11-14
Genre: Music
ISBN: 9780748630905

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This new series aims to explore the area of "e;screen music"e;. Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.Key features* Charts a number of key developments in music and multimedia interactions* Provides both historical overviews and theoretical analyses* Features a number of in-depth case studies of important issues.

The Greatest Video Game Music

The Greatest Video Game Music
Author: Hal Leonard Corp.
Publsiher: Hal Leonard Corporation
Total Pages: 212
Release: 2018-12-01
Genre: Music
ISBN: 9781540047793

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(Piano Solo Songbook). 28 piano solos for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme * Dragonborn (Skyrim Theme) * Elder Scrolls: Oblivion * Main Theme from Final Fantasy I * Overture from God of War III * Mass Effect: Suicide Mission * Minecraft: Sweden * Rage of Sparta from God of War III * Uncharted Theme * and more.

Understanding Video Games

Understanding Video Games
Author: Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
Publsiher: Routledge
Total Pages: 552
Release: 2015-12-07
Genre: Games & Activities
ISBN: 9781317533122

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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.