Unity 4 Fundamentals
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Unity 4 Fundamentals
Author | : Alan Thorn |
Publsiher | : CRC Press |
Total Pages | : 302 |
Release | : 2013-12-04 |
Genre | : Computers |
ISBN | : 9781135921811 |
Download Unity 4 Fundamentals Book in PDF, Epub and Kindle
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding
Unity 4 Fundamentals
Author | : Alan Thorn |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer games |
ISBN | : OCLC:1153406293 |
Download Unity 4 Fundamentals Book in PDF, Epub and Kindle
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding.
Unity 4 Fundamentals
Author | : Alan Thorn |
Publsiher | : CRC Press |
Total Pages | : 413 |
Release | : 2013-12-04 |
Genre | : Computers |
ISBN | : 9781135921880 |
Download Unity 4 Fundamentals Book in PDF, Epub and Kindle
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding
Unity Game Development Essentials
Author | : Will Goldstone |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 298 |
Release | : 2009-10-01 |
Genre | : Computers |
ISBN | : 1847198198 |
Download Unity Game Development Essentials Book in PDF, Epub and Kindle
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Pro Unity Game Development with C
Author | : Alan Thorn |
Publsiher | : Apress |
Total Pages | : 335 |
Release | : 2014-05-29 |
Genre | : Computers |
ISBN | : 9781430267454 |
Download Pro Unity Game Development with C Book in PDF, Epub and Kindle
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Unity 3 x Game Development Essentials
Author | : Will Goldstone |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 488 |
Release | : 2011-12-20 |
Genre | : Computers |
ISBN | : 9781849691451 |
Download Unity 3 x Game Development Essentials Book in PDF, Epub and Kindle
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Unity Game Development Cookbook
Author | : Paris Buttfield-Addison,Jon Manning,Tim Nugent |
Publsiher | : O'Reilly Media |
Total Pages | : 408 |
Release | : 2019-03-13 |
Genre | : Computers |
ISBN | : 9781491999127 |
Download Unity Game Development Cookbook Book in PDF, Epub and Kindle
Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
Beginning 3D Game Development with Unity 4
Author | : Sue Blackman |
Publsiher | : Apress |
Total Pages | : 1062 |
Release | : 2013-08-27 |
Genre | : Computers |
ISBN | : 9781430248996 |
Download Beginning 3D Game Development with Unity 4 Book in PDF, Epub and Kindle
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels