Unreal Engine 4 X By Example

Unreal Engine 4 X By Example
Author: Benjamin Carnall
Publsiher: Packt Publishing Ltd
Total Pages: 506
Release: 2016-07-29
Genre: Computers
ISBN: 9781785889240

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An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.

Unreal Objects

Unreal Objects
Author: Kate O'Riordan
Publsiher: Digital Barricades
Total Pages: 0
Release: 2017
Genre: Science
ISBN: 0745336787

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Unpacks the political economy of new science and technology projects, and the implications for a utopian future

Unreal Engine 4 for Design Visualization

Unreal Engine 4 for Design Visualization
Author: Tom Shannon
Publsiher: Addison-Wesley Professional
Total Pages: 492
Release: 2017-07-24
Genre: Computers
ISBN: 9780134680743

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The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming. Understand UE4’s components and development environment Master UE4’s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine
Author: Hammad Fozi,Gonçalo Marques,David Pereira,Devin Sherry
Publsiher: Packt Publishing Ltd
Total Pages: 823
Release: 2020-11-27
Genre: Computers
ISBN: 9781800203488

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Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Representation and Objects of Thought in Medieval Philosophy

Representation and Objects of Thought in Medieval Philosophy
Author: Dr Henrik Lagerlund
Publsiher: Ashgate Publishing, Ltd.
Total Pages: 178
Release: 2012-10-01
Genre: Philosophy
ISBN: 9781409485247

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The notions of mental representation and intentionality are central to contemporary philosophy of mind and it is usually assumed that these notions, if not originated, at least were made essential to the philosophy of mind by Descartes in the seventeenth century. The authors in this book challenge this assumption and show that the history of these ideas can be traced back to the medieval period. In bringing out the contrasts and similarities between early modern and medieval discussions of mental representation the authors conclude that there is no clear dividing line between western late medieval and early modern philosophy; that they in fact represent one continuous tradition in the philosophy of mind.

International Law s Objects

International Law s Objects
Author: Jessie Hohmann,Daniel Joyce
Publsiher: Oxford University Press
Total Pages: 591
Release: 2018-12-20
Genre: Law
ISBN: 9780192548962

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International law's rich existence in the world can be illuminated by its objects. International law is often developed, conveyed and authorized through its objects and/or their representation. From the symbolic (the regalia of the head of state and the symbols of sovereignty), to the mundane (a can of dolphin-safe tuna certified as complying with international trade standards), international legal authority can be found in the objects around us. Similarly, the practice of international law often relies on material objects or their image, both as evidence (satellite images, bones of the victims of mass atrocities) and to found authority (for instance, maps and charts). This volume considers these questions; firstly what might the study of international law through objects reveal? What might objects, rather than texts, tell us about sources, recognition of states, construction of territory, law of the sea, or international human rights law? Secondly, what might this scholarly undertaking reveal about the objects - as aims or projects - of international law? How do objects reveal, or perhaps mask, these aims, and what does this tell us about the reasons some (physical or material) objects are foregrounded, and others hidden or ignored. Thirdly what objects, icons and symbols preoccupy the profession and academy? The personal selection of these objects by leading and emerging scholars worldwide, will illuminate the contemporary and historical fascinations of international lawyers. As a result, the volume will be an important artefact (itself an object) in its own right, capturing the mood of international law in a given moment and providing opportunity for reflection on these preoccupations. By considering international law in the context of its material culture the authors offer a new theoretical perspective on the subject.

Robust Reality

Robust Reality
Author: George Englebretsen
Publsiher: Walter de Gruyter
Total Pages: 201
Release: 2013-05-02
Genre: Philosophy
ISBN: 9783110325829

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Contemporary analytic philosophy can generally be characterized by the following tendencies: commitment to first-order predicate logic as the only viable formal logic; rejection of correspondence theories of truth; a view of existence as something expressed by the existential quantifier; a metaphysics that doesn’t give the world as a whole its due. This book seeks to offer an alternative analytic theory, one that provides a unified account of what there is, how we speak about it, the underlying logic of our language, how the truth of what we say is determined, and the central role of the real world in all of this. The result is a robust account of reality. The inspiration for many of the ideas that constitute this overall theory comes from such sources as Aristotle, Leibniz, Ryle, and Sommers.

Art and Gentrification in the Changing Neoliberal Landscape

Art and Gentrification in the Changing Neoliberal Landscape
Author: Tijen Tunalı
Publsiher: Routledge
Total Pages: 178
Release: 2021-05-30
Genre: Political Science
ISBN: 9781000391343

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Art and Gentrification in the Changing Neoliberal Landscape brings together various disciplinary perspectives and diverse theories on art’s dialectical and evolving relationship with urban regeneration processes. It engages in the accumulated discussions on art’s role in gentrification, yet changes the focus to the growing phenomenon of artistic protests and resistance in the gentrified neighborhoods. Since the 1980s, art and artists’ role​s in gentrification ha​ve been at the forefront of urban geography research in the subjects of housing, regeneration, displacement and new urban planning. In these accounts the artists have been noted to contribute at all stages of gentrification, from triggering it to eventually being displaced by it themselves. The current presence of art in our neoliberal urban space​s illustrates the constant negotiation between power and resistance​. And there is a growing need to recognize art’s shifting and conflicting relationship with gentrification. The chapters presented here share a common thesis that the aesthetic reconfiguration of the neoliberal city does not only allow uneven and exclusionary urban redevelopment strategies but also facilitates the growth of anti-gentrification resistance. The book will be of interest to scholars working in art history, urban cultures, cultural geography and urban studies as well as contemporary art practitioners and policymakers.