Vintage Games 2 0

Vintage Games 2 0
Author: Matt Barton
Publsiher: CRC Press
Total Pages: 357
Release: 2019-05-08
Genre: Computers
ISBN: 9781000000924

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Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

The Game Console 2 0

The Game Console 2 0
Author: Evan Amos
Publsiher: No Starch Press
Total Pages: 314
Release: 2021-09-08
Genre: Games & Activities
ISBN: 9781718500617

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Vintage Games

Vintage Games
Author: Bill Loguidice,Matt Barton
Publsiher: Taylor & Francis
Total Pages: 603
Release: 2012-08-21
Genre: Computers
ISBN: 9781136137570

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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

What Makes an Elite Pitcher

What Makes an Elite Pitcher
Author: Warren N. Wilbert
Publsiher: McFarland
Total Pages: 400
Release: 2010-07-27
Genre: Sports & Recreation
ISBN: 078648456X

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Elite baseball pitchers are elite for a reason. They seem to have it all: a variety of pitches that no one can lay a bat to; cool heads and confidence in their "stuff" when they get in a jam; and the kind of dexterity that makes difficult plays seem easy. Is elite status revealed through statistics? Though the author of this book considers statistics of both the traditional and sabermetric sort, he argues that the greats are proved not by broad statistical comparison with all other pitchers, but by their record against one another. In a thoughtful discussion of the evidence of head-to-head matchups, he finds the nine pitchers who make up the true elite: Cy Young, Christy Mathewson, Walter Johnson, Grover Alexander, Lefty Grove, Warren Spahn, Tom Seaver, Roger Clemens, and Greg Maddux. For each pitcher the book provides biographical information, career highlights, and a list of the feats that put him in the record books.

Vintage Games

Vintage Games
Author: Bill Loguidice,Matt Barton
Publsiher: CRC Press
Total Pages: 409
Release: 2012-08-21
Genre: Art
ISBN: 9781136137587

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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

A Mathematical Look at Politics

A Mathematical Look at Politics
Author: E. Arthur Robinson, Jr.,Daniel H. Ullman
Publsiher: CRC Press
Total Pages: 477
Release: 2010-12-09
Genre: Business & Economics
ISBN: 9781439891179

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What Ralph Nader's spoiler role in the 2000 presidential election tells us about the American political system. Why Montana went to court to switch the 1990 apportionment to Dean’s method. How the US tried to use game theory to win the Cold War, and why it didn’t work. When students realize that mathematical thinking can address these sorts of pressing concerns of the political world it naturally sparks their interest in the underlying mathematics. A Mathematical Look at Politics is designed as an alternative to the usual mathematics texts for students in quantitative reasoning courses. It applies the power of mathematical thinking to problems in politics and public policy. Concepts are precisely defined. Hypotheses are laid out. Propositions, lemmas, theorems, and corollaries are stated and proved. Counterexamples are offered to refute conjectures. Students are expected not only to make computations but also to state results, prove them, and draw conclusions about specific examples. Tying the liberal arts classroom to real-world mathematical applications, this text is more deeply engaging than a traditional general education book that surveys the mathematical landscape. It aims to instill a fondness for mathematics in a population not always convinced that mathematics is relevant to them.

Dominoes Game Night

Dominoes Game Night
Author: Travis Newsome
Publsiher: Black Dog & Leventhal
Total Pages: 191
Release: 2023-06-27
Genre: Games & Activities
ISBN: 9780762481255

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In this comprehensive guide, a 3-time World Domino Champion breaks down the fascinating history and culture of one of the world's most popular pastimes—and shares how-to instructions for playing 65 different domino games. Featuring step-by-step, illustrated instructions, Dominoes Game Night will teach readers how to play 65 different domino games, including popular variations like Matador, Muggins, Chicken Foot, and Mexican Train. In addition to providing the rules of standard game play, Dominoes Game Night also delves into the 1,000+ year history and culture of the game across the world, and it looks at modern day domino tournaments that are played both in person and online. Also touching on more idiosyncratic domino uses like toppling, Dominoes Game Night introduces readers to the countless benefits of playing Dominoes—like improved memory retention and concentration—while also teaching discipline and bolstering social interactions. With a breakdown of Dominoes terms, rules, and turn-by-turn examples, this book explains the reasoning behind making specific plays, and it takes an in-depth look at the critical thinking and deductive reasoning skills that are required to master the game. Whether you're a novice who is just learning to play, or an experienced player looking to elevate your game, Dominoes Game Night offers all the tools you need to consistently win games at a higher level. Written by a 3-time World Domino Champion, Dominoes Game Night is sure to become the go-to companion for both casual players and Domino die-hards.

A View From The Terraces Part 1

A View From The Terraces   Part 1
Author: Steve Wilson
Publsiher: Lulu.com
Total Pages: 473
Release: 2015-01-10
Genre: Sports & Recreation
ISBN: 9781326149307

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A recollection of more than thirty years of watching professional sport across Britain and Europe. The memories cover more than a thousand games of Football, Rugby League, Cricket, Ice Hockey and Rugby Union