Virtual History

Virtual History
Author: Niall Ferguson
Publsiher: Penguin UK
Total Pages: 581
Release: 2011-06-02
Genre: History
ISBN: 9780241957646

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What if Britain had stayed out of the First World War? What if Germany had won the Second? How would England look if there had been no Cromwell? What would the world be like if Communism had never collapsed? And what if John F. Kennedy had lived? In this acclaimed book, leading historians from Andrew Roberts to Michael Burleigh explore what might have been if nine of the most decisive moments in modern history had never happened.

Virtual History

Virtual History
Author: A. Martin Wainwright
Publsiher: Routledge
Total Pages: 222
Release: 2019-06-28
Genre: History
ISBN: 9781351653374

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Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

Virtual History and the Bible

Virtual History and the Bible
Author: J.Cheryl Exum
Publsiher: BRILL
Total Pages: 208
Release: 2021-09-06
Genre: Religion
ISBN: 9789004497009

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To mark the new millennium, Virtual History and the Bible asks where we are at the fin de siècle and how we got that way. What if important events in ancient history had turned out differently? How different might the present century be? What if Merneptah’s scribes were telling the truth when they claimed, "Israel has been laid waste?" What if the exodus and conquest had really happened? What if we had no Assyrian account of Sennacherib’s third campaign or the palace reliefs depicting his capture of Lachish? What if the Chronicler did use the Deuteronomistic History? What if Luke had never met Theophilus? What if Paul had travelled east rather than west? This is not fantasy or fiction. The sixteen essays in this volume, by eminent historians of the Bible, engage in serious scholarly inquiry into alternative historical scenarios and their potential consequences. The result is a trenchant demonstration of the ways historians set about working with the evidence in order to reconstruct the past. Contributors Keith W. Whitelam, Lester L. Grabbe, Susan Ackerman, Thomas L. Thompson, Ernst Axel Knauf, Ehud Ben Zvi, Diana Edelman, Robert P. Carroll, Niels Peter Lemche, Joseph Blenkinsopp, A. Graeme Auld, Philip R. Davies, Loveday C. A. Alexander, Richard Bauckham, John Dominic Crossan, Pheme Perkins.

Virtual History Alternatives And Counterfactuals

Virtual History  Alternatives And Counterfactuals
Author: Niall Ferguson
Publsiher: Unknown
Total Pages: 566
Release: 1999-09-09
Genre: History
ISBN: STANFORD:36105022155845

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What if there had been no American War of Independence? What if Hitler had invaded Britain? What if Kennedy had lived? What if Russia had won the Cold War? Niall Ferguson, author of the highly acclaimed The Pity of War , leads the charge in this historically rigorous series of separate voyages into "imaginary time” and provides far-reaching answers to these intriguing questions.Ferguson’s brilliant 90-page introduction doubles as a manifesto on the methodology of counter-factual history. His equally masterful afterword traces the likely historical ripples that would have proceeded from the maintenance of Stuart rule in England. This breathtaking narrative gives us a convincing, detailed "alternative history” of the West--from the accession of "James III” in 1701, to a Nazi-occupied England, to a U.S. Prime Minister Kennedy who lives to complete his term.

Virtual Heritage

Virtual Heritage
Author: Erik Malcolm Champion
Publsiher: Ubiquity Press
Total Pages: 153
Release: 2021-07-22
Genre: Social Science
ISBN: 9781914481017

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Critical Gaming Interactive History and Virtual Heritage

Critical Gaming  Interactive History and Virtual Heritage
Author: Erik Champion
Publsiher: Routledge
Total Pages: 232
Release: 2016-03-09
Genre: Language Arts & Disciplines
ISBN: 9781317157397

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Metropolis

Metropolis
Author: Ben Wilson
Publsiher: Anchor
Total Pages: 0
Release: 2021-10-12
Genre: History
ISBN: 9780525436331

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In a captivating tour of cities famous and forgotten, acclaimed historian Ben Wilson tells the glorious, millennia-spanning story how urban living sparked humankind's greatest innovations. “A towering achievement. . . . Reading this book is like visiting an exhilarating city for the first time—dazzling.” —The Wall Street Journal During the two hundred millennia of humanity’s existence, nothing has shaped us more profoundly than the city. From their very beginnings, cities created such a flourishing of human endeavor—new professions, new forms of art, worship and trade—that they kick-started civilization. Guiding us through the centuries, Wilson reveals the innovations nurtured by the inimitable energy of human beings together: civics in the agora of Athens, global trade in ninth-century Baghdad, finance in the coffeehouses of London, domestic comforts in the heart of Amsterdam, peacocking in Belle Époque Paris. In the modern age, the skyscrapers of New York City inspired utopian visions of community design, while the trees of twenty-first-century Seattle and Shanghai point to a sustainable future in the age of climate change. Page-turning, irresistible, and rich with engrossing detail, Metropolis is a brilliant demonstration that the story of human civilization is the story of cities.

The View from Split Rock

The View from Split Rock
Author: Lee Radzak
Publsiher: Unknown
Total Pages: 160
Release: 2021-05
Genre: Biography & Autobiography
ISBN: 1681341808

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A modern lighthouse keeper tells the fascinating stories of his tenure at a celebrated historic site.