Virtual Realism

Virtual Realism
Author: Michael Heim
Publsiher: Oxford University Press
Total Pages: 264
Release: 2000-04-13
Genre: Computers
ISBN: 9780195350098

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Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.

Reality Virtual Worlds and the Problems of Philosophy

Reality   Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publsiher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 9780393635812

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A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

The Aesthetics of Virtual Reality

The Aesthetics of Virtual Reality
Author: Grant Tavinor
Publsiher: Routledge
Total Pages: 249
Release: 2021-09-30
Genre: Philosophy
ISBN: 9781000452129

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This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Augmented and Virtual Reality in the Metaverse

Augmented and Virtual Reality in the Metaverse
Author: Vladimir Geroimenko
Publsiher: Springer Nature
Total Pages: 347
Release: 2024
Genre: Electronic Book
ISBN: 9783031577468

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Assessing the Therapeutic Uses and Effectiveness of Virtual Reality Augmented Reality and Video Games for Emotion Regulation and Stress Management

Assessing the Therapeutic Uses and Effectiveness of Virtual Reality  Augmented Reality and Video Games for Emotion Regulation and Stress Management
Author: Federica Pallavicini,Stéphane Bouchard
Publsiher: Frontiers Media SA
Total Pages: 127
Release: 2020-01-17
Genre: Electronic Book
ISBN: 9782889634132

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Virtual Crowds

Virtual Crowds
Author: Mubbasir Kapadia,Nuria Pelechano,Jan Allbeck,Norm Badler
Publsiher: Springer Nature
Total Pages: 248
Release: 2022-05-31
Genre: Mathematics
ISBN: 9783031025860

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This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Advances in Haptics and Virtual Reality

Advances in Haptics and Virtual Reality
Author: Jianbo Su
Publsiher: Springer Nature
Total Pages: 204
Release: 2024
Genre: Electronic Book
ISBN: 9783031565212

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Interactive Realism

Interactive Realism
Author: Daniel Mark Downes
Publsiher: McGill-Queen's Press - MQUP
Total Pages: 208
Release: 2005
Genre: Computers
ISBN: 0773529209

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It is commonplace in our digitized world to think that technology is the primary agent of psychological and social change. In Interactive Realism Daniel Downes argues that it continues to be people who construct social reality through their interactions, critiquing the "tranformative turn" in media studies. Distinguishing between the Internet, a communication system, and cyberspace, an environment for human exchange, the author provides a framework for exploring the metaphors and images used in cyberspace to represent and model social reality. He clarifies how these symbolic interactions are linked to the technologies used to create, store, and transmit them and to their social context. Drawing on examples from digital games, web design, film, and photography, the author shows how individual experiences are calibrated by technology and how digital communication contributes to broader processes such as community building and public memory. Downes articulates a nuanced form of media ecology that does not focus on a single cause of change but rather on the relationships between embodied experience, communication systems, and representations. Interactive Realism establishes a new method for understanding the importance of digital media to the construction of social reality.