Virtual Reality Augmented Reality and Artificial Intelligence in Special Education

Virtual Reality  Augmented Reality and Artificial Intelligence in Special Education
Author: Ange Anderson
Publsiher: Routledge
Total Pages: 124
Release: 2019-03-20
Genre: Education
ISBN: 9780429679735

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New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Augmented Reality and Virtual Reality in Special Education

Augmented Reality and Virtual Reality in Special Education
Author: V. Ajantha Devi,Williamjeet Singh,Yogesh Kumar
Publsiher: Wiley-Scrivener
Total Pages: 0
Release: 2024-09-04
Genre: Computers
ISBN: 1394166397

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Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik,Ambuj Sharma,Prashant Chaudhary
Publsiher: John Wiley & Sons
Total Pages: 290
Release: 2024-01-30
Genre: Education
ISBN: 9781394200474

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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI
Author: Panconesi, Gianni,Guida, Maria
Publsiher: IGI Global
Total Pages: 811
Release: 2021-02-19
Genre: Education
ISBN: 9781799876397

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The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Augmented Reality in Education

Augmented Reality in Education
Author: Vladimir Geroimenko
Publsiher: Springer Nature
Total Pages: 422
Release: 2020-05-26
Genre: Computers
ISBN: 9783030421564

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This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

When VR Serious Games Meet Special Needs Education

When VR Serious Games Meet Special Needs Education
Author: Yiyu Cai,Qi Cao
Publsiher: Springer Nature
Total Pages: 217
Release: 2021-05-04
Genre: Technology & Engineering
ISBN: 9789813369429

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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

AI Assisted Special Education for Students With Exceptional Needs

AI Assisted Special Education for Students With Exceptional Needs
Author: Kumar, Ashish,Nayyar, Anand,Sachan, Rohit Kumar,Jain, Rachna
Publsiher: IGI Global
Total Pages: 351
Release: 2023-10-02
Genre: Education
ISBN: 9798369303801

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AI-Assisted Special Education for Students With Exceptional Needs is a comprehensive and insightful exploration of the intersection between special education and artificial intelligence (AI). This book delves into the fundamental principles, historical background, and current challenges faced in providing effective education to students with special needs. It compares traditional education methods with special education practices and highlights the limitations of conventional classrooms in addressing the diverse learning difficulties of exceptional students. The book also explores the impact of AI-based special education on both educators and students, providing valuable insights and strategies for stakeholders to adopt and implement these technologies effectively. Legal aspects surrounding the right to education for disabled individuals are discussed, ensuring a comprehensive understanding of the legal framework supporting special education initiatives. Real-world case studies and success stories serve as inspiration, illustrating the transformative potential of AI in special education. Featuring contributions from academicians and professionals from esteemed organizations, this book provides hands-on chapters that cover topics such as research challenges, data analysis, machine learning, intelligent learning environments, IoT wearable devices, comprehensive systems with intelligent teacher assistance, parental and societal roles, and the prospects of AI-assisted special education. Whether educator, mentor, training professional, researcher, or student, AI-Assisted Special Education for Students With Exceptional Needs offers a wealth of knowledge and practical insights.

Virtual and Augmented Reality Simulation and Serious Games for Education

Virtual and Augmented Reality  Simulation and Serious Games for Education
Author: Yiyu Cai,Wouter van Joolingen,Koen Veermans
Publsiher: Springer Nature
Total Pages: 188
Release: 2021-08-13
Genre: Technology & Engineering
ISBN: 9789811613616

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.