Visual C 5 from the Ground Up

Visual C   5 from the Ground Up
Author: John Mueller
Publsiher: Osborne Publishing
Total Pages: 0
Release: 1997
Genre: C (Computer program language)
ISBN: 0078823072

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Using the popular "From the Ground Up" approach, this guide is really four books in one, covering Visual C++ tutorials, databases, Internet/ActiveX, and development issues. The author taps into the most important topics relating to corporate development today.

Visual Basic 5 from the Ground Up

Visual Basic 5 from the Ground Up
Author: Gary Cornell
Publsiher: Osborne Publishing
Total Pages: 804
Release: 1997
Genre: Computers
ISBN: STANFORD:36105110248163

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"Visual Basic From The Ground Up" provides a complete overview of the Visual Basic environment, from the fundamentals to graphic programming, DDE, and ActiveX. It also contains a list of frequently asked questions with answers direct from Microsoft. This provides a useful reference for readers.

Visual C 6 from the Ground Up

Visual C   6 from the Ground Up
Author: John Mueller
Publsiher: McGraw-Hill Companies
Total Pages: 778
Release: 1998
Genre: Computers
ISBN: UOM:49015002687607

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Thanks to the advanced technologies of Microsoft's Visual C++ 6, you can now create powerful remote database applications, indispensable HTML view programs, and much more. This guide covers the gamut of Visual C++ application development, from building a broad range of application types to tightly packaging your apps for corporate delivery. You'll program your way from beginner to expert using Mueller's hands-on examples, easy-to-follow explanations, and exclusive "Portability" tips for migrating from earlier versions of Visual C++. As an extra bonus, you'll find "In-Depth" boxes packed with critical insight throughout the book. Book jacket.

Byte

Byte
Author: Anonim
Publsiher: Unknown
Total Pages: 1178
Release: 1998
Genre: Minicomputers
ISBN: UOM:39015039949386

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Journal of Object oriented Programming

Journal of Object oriented Programming
Author: Anonim
Publsiher: Unknown
Total Pages: 730
Release: 2000
Genre: Computer software
ISBN: UOM:39015047823268

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Visual Basic 6 from the Ground Up

Visual Basic 6 from the Ground Up
Author: Gary Cornell
Publsiher: McGraw Hill Professional
Total Pages: 964
Release: 1998-09-22
Genre: Computers
ISBN: 0078825083

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This text enables readers to produce commercial-quality programs for practical application, and includes a section devoted to programming concepts for the novice as well as a section aimed at the more advanced user.

American Book Publishing Record

American Book Publishing Record
Author: Anonim
Publsiher: Unknown
Total Pages: 784
Release: 2005
Genre: American literature
ISBN: UOM:39015066043251

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Learning C by Developing Games with Unity

Learning C  by Developing Games with Unity
Author: Harrison Ferrone
Publsiher: Packt Publishing Ltd
Total Pages: 467
Release: 2022-11-29
Genre: Computers
ISBN: 9781837637379

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Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.