Warcraft III

Warcraft III
Author: Bart G. Farkas
Publsiher: Bradygames
Total Pages: 284
Release: 2002-06-27
Genre: Games & Activities
ISBN: 0744001706

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"Warcraft III" features comprehensive tech-trees, strategies, and statistics for managing all new units and structures. Extensive coverage of all Heroes, including each new Hero per race, and the Neutral Heroes.

Warcraft

Warcraft
Author: Bart G. Farkas
Publsiher: Bradygames
Total Pages: 210
Release: 2003
Genre: Games & Activities
ISBN: 0744002621

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BradyGames' Warcraft III: The Frozen Throne Official Strategy Guidefeatures comprehensive tech-trees, strategies, and statistics for managing all new units and structures. Extensive coverage of all Heroes, including each new Hero per race, and the Neutral Heroes. Players will also find a complete walkthrough of all campaigns, including every optional quest. Essential information on all the new spells, upgrades, items, and other exclusives to the expansion set. Plus, more tactics for competing on the expanded Battle.net from Blizzard! This four-color guide adds to its depth and value!

Warcraft III

Warcraft III
Author: Bart Farkas
Publsiher: Bradygames
Total Pages: 26
Release: 2002
Genre: Games & Activities
ISBN: 0744000807

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This Warcraft guide provides comprehensive coverage of the four character races, including the Night Elves, the Undead, the Orcs, and the Humans. Detailed area maps call out key magical objects and help players navigate through the game. Boss strategies and battle tactics help gamers win battles and complete quests. Multiplayer strategies provided for worldwide warfare on the Battle network.

World of Warcraft

World of Warcraft
Author: Daniel Lisi
Publsiher: Boss Fight Books
Total Pages: 128
Release: 2016-06-20
Genre: Computer games
ISBN: 9781940535128

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A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.

The Essential Guide to the Business Law of Esports Professional Video Gaming

The Essential Guide to the Business   Law of Esports   Professional Video Gaming
Author: Justin M Jacobson
Publsiher: CRC Press
Total Pages: 188
Release: 2021-02-19
Genre: Games & Activities
ISBN: 9781000344486

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Third Person

Third Person
Author: Pat Harrigan,Noah Wardrip-Fruin
Publsiher: MIT Press
Total Pages: 493
Release: 2017-03-03
Genre: Games & Activities
ISBN: 9780262533799

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Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Sports Videogames

Sports Videogames
Author: Mia Consalvo,Konstantin Mitgutsch,Abe Stein
Publsiher: Routledge
Total Pages: 318
Release: 2013-07-18
Genre: Games & Activities
ISBN: 9781136191992

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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publsiher: CRC Press
Total Pages: 528
Release: 2014-03-05
Genre: Computers
ISBN: 9781482217179

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Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E