Winning Pachinko

Winning Pachinko
Author: Eric Sedensky
Publsiher: Tuttle Publishing
Total Pages: 146
Release: 2012-07-09
Genre: Games & Activities
ISBN: 9781462904310

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Pachinko, a game played by over 30 million Japanese, is synonymous with glaring lights, mind-rattling noise and smoke-choked parlors. To the uninitiated, the game's phenomenal popularity is nothing less than an enigma. The unofficial truth is that pachinko is one of Japan's biggest forms of gambling. For non-Japanese, the hush surrounding this money-making aspect has contributed to misunderstandings about the game. Now, with Winning Pachinko Eric Sedensky opens parlor doors to the English-speaking world and guides readers through the essentials of play - where to buy balls, how to select a machine, and most importantly, how and where to claim one's booty of cool cash. A glossary of pachinko terms, useful diagrams, and photographs accompany the text.

Pachinko National Book Award Finalist

Pachinko  National Book Award Finalist
Author: Min Jin Lee
Publsiher: Grand Central Publishing
Total Pages: 604
Release: 2017-02-07
Genre: Fiction
ISBN: 9781455563913

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A New York Times Top Ten Book of the Year and National Book Award finalist, Pachinko is an "extraordinary epic" of four generations of a poor Korean immigrant family as they fight to control their destiny in 20th-century Japan (San Francisco Chronicle). NEW YORK TIMES NOTABLE BOOK OF 2017 * A USA TODAY TOP TEN OF 2017 * JULY PICK FOR THE PBS NEWSHOUR-NEW YORK TIMES BOOK CLUB NOW READ THIS * FINALIST FOR THE 2018DAYTON LITERARY PEACE PRIZE* WINNER OF THE MEDICI BOOK CLUB PRIZE Roxane Gay's Favorite Book of 2017, Washington Post NEW YORK TIMES BESTSELLER * #1 BOSTON GLOBE BESTSELLER * USA TODAY BESTSELLER * WALL STREET JOURNAL BESTSELLER * WASHINGTON POST BESTSELLER "There could only be a few winners, and a lot of losers. And yet we played on, because we had hope that we might be the lucky ones." In the early 1900s, teenaged Sunja, the adored daughter of a crippled fisherman, falls for a wealthy stranger at the seashore near her home in Korea. He promises her the world, but when she discovers she is pregnant--and that her lover is married--she refuses to be bought. Instead, she accepts an offer of marriage from a gentle, sickly minister passing through on his way to Japan. But her decision to abandon her home, and to reject her son's powerful father, sets off a dramatic saga that will echo down through the generations. Richly told and profoundly moving, Pachinko is a story of love, sacrifice, ambition, and loyalty. From bustling street markets to the halls of Japan's finest universities to the pachinko parlors of the criminal underworld, Lee's complex and passionate characters--strong, stubborn women, devoted sisters and sons, fathers shaken by moral crisis--survive and thrive against the indifferent arc of history. *Includes reading group guide*

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Author: Anonim
Publsiher: Unknown
Total Pages: 916
Release: 1999
Genre: Patents
ISBN: PSU:000043005925

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The Casino Card and Betting Game Reader

The Casino  Card and Betting Game Reader
Author: Mark R. Johnson
Publsiher: Bloomsbury Publishing USA
Total Pages: 492
Release: 2021-12-30
Genre: Games & Activities
ISBN: 9781501347269

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Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

They Create Worlds

They Create Worlds
Author: Alexander Smith
Publsiher: CRC Press
Total Pages: 575
Release: 2019-11-19
Genre: Computers
ISBN: 9780429752612

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Winning Pachinko

Winning Pachinko
Author: Eric C. Sedensky
Publsiher: Tuttle Publishing
Total Pages: 138
Release: 1991
Genre: Pachinko
ISBN: 0804816956

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Time Out Tokyo

Time Out Tokyo
Author: Editors of Time Out
Publsiher: Time Out Guides
Total Pages: 340
Release: 2010
Genre: Tokyo (Japan)
ISBN: 9781846701214

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This guide to Tokyo covers accommodation, food and drink, the sights, museums, art galleries and architecture, and the entertainments available. Information is given on opening times, admission prices and transport.

The International Encyclopedia of Gambling 2 volumes

The International Encyclopedia of Gambling  2 volumes
Author: William N. Thompson
Publsiher: Bloomsbury Publishing USA
Total Pages: 815
Release: 2009-12-23
Genre: Social Science
ISBN: 9781598842265

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The most complete single-source collection on gambling ever assembled gives readers access to the best possible information about one of the fastest growing industries in the world. The International Encyclopedia of Gambling seeks to explain the gambling phenomenon through an in-depth exploration of gambling operations around the world. More than 300 entries reflect the global stretch of the industry as they examine games, venues, players and other leading figures, legal issues, the history of gaming, and the literature on the subject. The work is enhanced with a dozen contributed articles on gambling-related topics, including commentaries on the history and growth of Las Vegas and a description of major law cases involving gambling. Coverage includes Internet gambling and a section incorporating reviews of more than 50 films about gambling.