World of Warcraft the Roleplaying Game

World of Warcraft the Roleplaying Game
Author: White Wolf Publishing Inc
Publsiher: White Wolf Publishing
Total Pages: 0
Release: 2005-04
Genre: Fantasy games
ISBN: 1588467813

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The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG, into a pen-and-paper Roleplaying game world based on the most popular Rules For high Fantasy gaming!

Dark Factions

Dark Factions
Author: Rob Baxter,Scott Bennie,Richard Farrese,Bob Fitch,Bruce Graw,Luke Johnson
Publsiher: White Wolf Publishing
Total Pages: 0
Release: 2008-04
Genre: Electronic Book
ISBN: 1588464466

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World of Warcraft Lands of Mystery

World of Warcraft  Lands of Mystery
Author: Ellen P. Kiley
Publsiher: Arthaus
Total Pages: 0
Release: 2006-03
Genre: Games & Activities
ISBN: 1588467848

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The WoW Diary A Journal of Computer Game Development Second Edition

The WoW Diary  A Journal of Computer Game Development  Second Edition
Author: John Staats
Publsiher: Source Point Press
Total Pages: 0
Release: 2023-11-28
Genre: Games & Activities
ISBN: 9798888760178

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The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

Role Playing Game Studies

Role Playing Game Studies
Author: Sebastian Deterding,José Zagal
Publsiher: Routledge
Total Pages: 484
Release: 2018-04-17
Genre: Games & Activities
ISBN: 9781317268314

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Warcraft

Warcraft
Author: R. Sean Borgstrom
Publsiher: Sword & Sorcery Studios
Total Pages: 0
Release: 2003
Genre: Fantasy games
ISBN: 1588460703

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Included in this collection are vols. distributed as well as published by White Wolf Pub.

Digital Culture Play and Identity

Digital Culture  Play  and Identity
Author: Hilde Corneliussen,Jill Walker Rettberg
Publsiher: MIT Press
Total Pages: 313
Release: 2008
Genre: Games & Activities
ISBN: 9780262033701

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"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.

Horde Player s Guide

Horde Player s Guide
Author: Scott Bennie,Richard Farrese,Bob Fitch,Bruce Graw
Publsiher: Arthaus
Total Pages: 0
Release: 2005-12
Genre: Games & Activities
ISBN: 1588467724

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