Games for Writing

Games for Writing
Author: Peggy Kaye
Publsiher: Macmillan
Total Pages: 244
Release: 1995-08-31
Genre: Education
ISBN: 0374524270

Download Games for Writing Book in PDF, Epub and Kindle

A collection of games and activities designed to help children improve their writing skills.

Writing Games

Writing Games
Author: Christine Pears Casanave
Publsiher: Routledge
Total Pages: 336
Release: 2005-04-11
Genre: Language Arts & Disciplines
ISBN: 9781135660185

Download Writing Games Book in PDF, Epub and Kindle

This book explores how writers from several different cultures learn to write in their academic settings, and how their writing practices interact with and contribute to their evolving identities as students and professionals in academic environments in higher education. Embedded in a theoretical framework of situated practice, the naturalistic case studies and literacy autobiographies include portrayals of undergraduate students and teachers, master's level students, doctoral students, young bilingual faculty, and established scholars, all of whom are struggling to understand their roles in ambiguously defined communities of academic writers. In addition to the notion of situated practice, the other powerful concept used as an interpretive framework is captured by the metaphor of "games"--a metaphor designed to emphasize that the practice of academic writing is shaped but not dictated by rules and conventions; that writing games consist of the practice of playing, not the rules themselves; and that writers have choices about whether and how to play. Focusing on people rather than experiments, numbers, and abstractions, this interdisciplinary work draws on concepts and methods from narrative inquiry, qualitative anthropology and sociology, and case studies of academic literacy in the field of composition and rhetoric. The style of the book is accessible and reader friendly, eschewing highly technical insider language without dismissing complex issues. It has a multicultural focus in the sense that the people portrayed are from a number of different cultures within and outside North America. It is also a multivocal work: the author positions herself as both an insider and outsider and takes on the different voices of each; other voices that appear are those of her case study participants, and published authors and their case study participants. It is the author's hope that readers will find multiple ways to connect their own experiences with those of the writers the book portrays.

Writing for Games

Writing for Games
Author: Hannah Nicklin
Publsiher: CRC Press
Total Pages: 225
Release: 2022-05-23
Genre: Games & Activities
ISBN: 9781000582734

Download Writing for Games Book in PDF, Epub and Kindle

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Writing Games

Writing Games
Author: Charles Hadfield,Jill Hadfield
Publsiher: Unknown
Total Pages: 22
Release: 1999
Genre: Electronic Book
ISBN: OCLC:226181685

Download Writing Games Book in PDF, Epub and Kindle

The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design
Author: Flint Dille,John Zuur Platten
Publsiher: Lone Eagle
Total Pages: 273
Release: 2008-01-08
Genre: Computers
ISBN: 9781580650663

Download The Ultimate Guide to Video Game Writing and Design Book in PDF, Epub and Kindle

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Writing for Video Games

Writing for Video Games
Author: Steve Ince
Publsiher: Bloomsbury Publishing
Total Pages: 192
Release: 2009-01-01
Genre: Reference
ISBN: 9781408103067

Download Writing for Video Games Book in PDF, Epub and Kindle

Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.

Journal Buddies

Journal Buddies
Author: Jill Schoenberg
Publsiher: Blue Sky at Night Pub
Total Pages: 176
Release: 2007-05-01
Genre: Juvenile Nonfiction
ISBN: 0976862328

Download Journal Buddies Book in PDF, Epub and Kindle

Simple but powerful, Journal Buddies is no ordinary journal. It is an invitation to experience a journaling adventure and to expand creativity and express feelings. It is an opportunity to strengthen self-esteem, build healthy relationships and create a positive outlook on life. It is a unique journal created with the help of important people in life, such as friends, parents, teachers, family members, etc.

Game Writing

Game Writing
Author: Chris Mark Bateman
Publsiher: Unknown
Total Pages: 350
Release: 2007
Genre: Video games
ISBN: UCSC:32106019703146

Download Game Writing Book in PDF, Epub and Kindle

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.