Zen Gaming and the Art of Electronic Sports

Zen Gaming and the Art of Electronic Sports
Author: Lee L. Southard
Publsiher: Unknown
Total Pages: 76
Release: 2013-04-03
Genre: Electronic Book
ISBN: 0615789048

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Zen Gaming and The Art of Electronic Sports is a unique and creative way for Gamers to improve their gaming abilities and learn healthy habits. Contained within are eleven levels that the gamer must progress through to reach the final reward. Each level awards attribute points that enhance gaming abilities and overall well-being. The nine attributes of a Zen Gamer are strength, wisdom, awareness, endurance, appeal, income, energy, and lifeforce. Reasons to experience Zen Gaming and the Art of Electronic Sports 1) You feel that you should be in higher rank/league/rating, but are stuck, and cannot seem to rise above your current standing. 2) You want to increase, develop, or improve: map awareness, fan base, fun, energy, a winning mindset, and controller/mouse/keyboard precision 3) You want to transform, decrease, or eliminate: miss clicks, toxic gaming habits (i.e. rage), gaming acne, obesity, and the feeling of defeat. 4) You would like to learn how to use games as a tool for spiritual, physical, mental, and financial growth.

I Byte Technology July 2021

I Byte Technology July 2021
Author: IT Shades
Publsiher: EGBG Services LLC
Total Pages: 56
Release: 2021-07-21
Genre: Business & Economics
ISBN: 9182736450XXX

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ITShades.com has been founded with singular aim of engaging and enabling the best and brightest of businesses, professionals and students with opportunities, learnings, best practices, collaboration and innovation from IT industry. This document brings together a set of latest data points and publicly available information relevant for Technology Industry. We are very excited to share this content and believe that readers will benefit from this periodic publication immensely.

Esports Game Design

Esports  Game Design
Author: Josh Gregory
Publsiher: 21st Century Skills Library: E
Total Pages: 0
Release: 2020-08
Genre: Juvenile Nonfiction
ISBN: 1534168907

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Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports Revolution

Esports Revolution
Author: Daniel Mauleón
Publsiher: Capstone Press
Total Pages: 33
Release: 2019-08
Genre: Juvenile Nonfiction
ISBN: 9781543571684

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Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

Zen and the Art of Foosball

Zen and the Art of Foosball
Author: Charles C. Lee
Publsiher: iUniverse
Total Pages: 164
Release: 2002-02
Genre: Crafts & Hobbies
ISBN: 9780595217052

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Welcome to the exciting world of foosball! This book is your guide to learning how to play foosball. In this book, you will learn the basics of the game: how to pass the ball, shoot the ball, and defend against shots. You will also learn advanced techniques for improving your game. Advanced players can also find useful information for increasing their level of play. Before long, you may find yourself playing in a professional tournament! So, get ready to join the legion of players discovering a sport that is now in its golden age. This is a sport that everyone can enjoy!

Encyclopedia of Video Games 3 volumes

Encyclopedia of Video Games  3 volumes
Author: Mark J. P. Wolf
Publsiher: Bloomsbury Publishing USA
Total Pages: 1365
Release: 2021-05-24
Genre: Games & Activities
ISBN: 9781440870200

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Social Sciences in Sport

Social Sciences in Sport
Author: Joseph Maguire
Publsiher: Human Kinetics
Total Pages: 400
Release: 2014-01-02
Genre: Sports & Recreation
ISBN: 9781492582571

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Social Sciences in Sport presents discipline-specific knowledge in the social sciences, which aids in understanding the problems and potential of contemporary sport practices and experiences. This interdisciplinary reference provides in-depth coverage of sport studies and 14 social sciences, drawing connections across these disciplines to illuminate key issues and illustrate possibilities for change. Written by leading figures in the social sciences, the book synthesizes theory and research in social science and sport into four distinct areas: • Identity, which discusses individual development and ethical considerations from history, philosophy, and psychology • Community, which considers anthropology, sociology, geography, and media studies when looking at sport in social groups • Capital, which draws research in status, wealth, power, and resources from economics, political science, and international relations • Governance, which discusses the enhancement of sport through law, social policy, management studies, and education Organized around these topics into four parts, this reference places sport in the broader social sciences, showing where researchers in kinesiology and other disciplines can augment their knowledge base. Noting the range of issues and concerns in today’s sport environment, readers will analyze the potential of a human development model in sport studies. Editor Joseph Maguire and an esteemed team of contributors present the evolution of sport in various social sciences. A stage-setting introduction explains the relevance of a social scientific perspective on sport and physical activity, and part introductions outline many relationships between the social sciences and sport. Chapters include a historical overview of the discipline or subject area, the core concepts and main theoretical perspectives in that area of expertise, critical findings, and the contemporary debates that characterize sport. Equipped with the social scientific knowledge and new perspectives from this essential collection, students and practitioners will be able to navigate classic and emerging issues in sport. Whether readers are social scientists considering sport as a subject of study or sport studies scholars attempting to make connections with the broader disciplines, Social Sciences in Sport promotes development of and through sport.

The Essential Guide to the Business Law of Esports Professional Video Gaming

The Essential Guide to the Business   Law of Esports   Professional Video Gaming
Author: Justin M. Jacobson
Publsiher: CRC Press
Total Pages: 316
Release: 2021-02-24
Genre: Electronic Book
ISBN: 0367675129

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin's exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today's esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. - Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. - Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. - The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS: GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.