2020 6th International Conference of the Immersive Learning Research Network iLRN

2020 6th International Conference of the Immersive Learning Research Network  iLRN
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2020-06-21
Genre: Electronic Book
ISBN: 1728152267

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The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive virtual gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning This premier scholarly event focusing on advances in the use of virtual , augmented , mixed , and other extended reality (VR AR MR XR) technologies to support learners and learning will be held FULLY ONLINE using a number of VR and other digital collaboration platforms

Immersive Learning Research Network

Immersive Learning Research Network
Author: Marie-Luce Bourguet,Jule M. Krüger,Daniela Pedrosa,Andreas Dengel,Anasol Peña-Rios,Jonathon Richter
Publsiher: Springer Nature
Total Pages: 559
Release: 2023-12-01
Genre: Computers
ISBN: 9783031473289

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This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.

Advances in Visual Computing

Advances in Visual Computing
Author: George Bebis,Bo Li,Angela Yao,Yang Liu,Ye Duan,Manfred Lau,Rajiv Khadka,Ana Crisan,Remco Chang
Publsiher: Springer Nature
Total Pages: 466
Release: 2022-12-09
Genre: Computers
ISBN: 9783031207167

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This two-volume set of LNCS 13598 and 13599 constitutes the refereed proceedings of the 17th International Symposium on Visual Computing, ISVC 2022, which was held in October 2022. The 61 papers presented in these volumes were carefully reviewed and selected from 110 submissions. They are organized in the following topical sections: Part I: ​deep learning I; visualization; object detection and recognition; deep learning II; video analysis and event recognition; computer graphics; ST: biomedical imaging techniques for cancer detection, diagnosis and management. Part II: ​ST: neuro-inspired artificia intelligence; applications; segmentation and tracking; virtual reality; poster.

The Human Side of Service Engineering

The Human Side of Service Engineering
Author: Christine Leitner , Walter Ganz , Clara Bassano and Debra Satterfield
Publsiher: AHFE International
Total Pages: 457
Release: 2022-07-24
Genre: Technology & Engineering
ISBN: 9781958651384

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The Human Side of Service Engineering Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Mixed Reality for Education

Mixed Reality for Education
Author: Yiyu Cai,Eleni Mangina,Sui Lin Goei
Publsiher: Springer Nature
Total Pages: 400
Release: 2023-09-16
Genre: Technology & Engineering
ISBN: 9789819949588

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This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

New Realities Mobile Systems and Applications

New Realities  Mobile Systems and Applications
Author: Michael E. Auer,Thrasyvoulos Tsiatsos
Publsiher: Springer Nature
Total Pages: 1152
Release: 2022-04-08
Genre: Technology & Engineering
ISBN: 9783030962968

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This book devotes to new approaches in interactive mobile technologies with a focus on learning. Interactive mobile technologies are today the core of many—if not all—fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 14th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2021), which was held online from 4 to 5 November 2021. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning Industry, further education lecturers, etc.

Intercultural Communication and Ubiquitous Learning in Multimodal English Language Education

Intercultural Communication and Ubiquitous Learning in Multimodal English Language Education
Author: García-Sánchez, Soraya,Clouet, Richard
Publsiher: IGI Global
Total Pages: 319
Release: 2022-05-27
Genre: Education
ISBN: 9781799888543

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It has never been more important for schools and instructors to consider best practices and strategies to appropriately design effective English language courses. Teaching English successfully to diverse audiences requires an understanding of how to communicate with students based on their individual needs and backgrounds. In order to ensure schools provide the best English language education possible, they must examine and apply innovative research in the field. Intercultural Communication and Ubiquitous Learning in Multimodal English Language Education reviews and reports the current research methods and theoretical advances in English language learning linked to applied technologies and action research. The book considers the most innovative approaches to English language education from an intercultural and communicative perspective that covers key concepts such as collaborative ubiquitous learning and multimodal communication. Covering topics such as social networks, virtual environments, and intercultural awareness, this reference work is crucial for academicians, researchers, scholars, practitioners, instructors, and students.

Human Factors in Virtual Environments and Game Design

Human Factors in Virtual Environments and Game Design
Author: Tareq Ahram and Christianne Falcão
Publsiher: AHFE International
Total Pages: 160
Release: 2023-07-19
Genre: Technology & Engineering
ISBN: 9781958651728

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Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA