A Young Innovator s Guide to STEM

A Young Innovator s Guide to STEM
Author: Gitanjali Rao
Publsiher: Post Hill Press
Total Pages: 156
Release: 2021-03-16
Genre: Young Adult Nonfiction
ISBN: 9781642938012

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Our generation is growing up in a time where we’re seeing problems that have never existed before. Older tools and technique don’t necessarily work anymore to solve such issues. We need a different approach that builds on the latest developments in science and takes an alternate path to innovation. Now more than ever, it’s time to come together to make a difference in society. But how exactly do we make that change? Gitanjali Rao, innovator and America’s Top Young Scientist, brings to you an interactive experience to help immerse students in the process of innovation. Recognized by ABC, NBC, CBS, NPR, The Tonight Show with Jimmy Fallon, and Marvel’s Hero Project, the accomplished author builds on her experiences and provides a prescriptive step-by-step process for identifying problems and developing solutions. A Young Innovator’s Guide to STEM strives to impact students, teachers, and educators to adapt to a new learning style—one that can have a positive impact on society. What do you say? Let’s come together and create an innovation movement!

A Young Innovator s Guide to STEM

A Young Innovator s Guide to STEM
Author: Gitanjali Rao
Publsiher: Simon and Schuster
Total Pages: 160
Release: 2021-03-16
Genre: Juvenile Nonfiction
ISBN: 9781642938005

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TIME Magazine’s 2020 “Kid of the Year” Innovate and Create Our generation is growing up in a time where we’re seeing problems that have never existed before. Older tools and technique don’t necessarily work anymore to solve such issues. We need a different approach that builds on the latest developments in science and takes an alternate path to innovation. Now more than ever, it’s time to come together to make a difference in society. But how exactly do we make that change? Gitanjali Rao, innovator and America’s Top Young Scientist, brings to you an interactive experience to help immerse students in the process of innovation. Recognized by ABC, NBC, CBS, NPR, The Tonight Show with Jimmy Fallon, and Marvel’s Hero Project, the accomplished author builds on her experiences and provides a prescriptive step-by-step process for identifying problems and developing solutions. A Young Innovator’s Guide to STEM strives to impact students, teachers, and educators to adapt to a new learning style—one that can have a positive impact on society. What do you say? Let’s come together and create an innovation movement!

Design Make Play

Design  Make  Play
Author: Margaret Honey
Publsiher: Routledge
Total Pages: 258
Release: 2013-03-12
Genre: Education
ISBN: 9781136265686

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Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Transforming Your STEM Career Through Leadership and Innovation

Transforming Your STEM Career Through Leadership and Innovation
Author: Pamela McCauley Bush
Publsiher: Academic Press
Total Pages: 200
Release: 2012-11-02
Genre: Business & Economics
ISBN: 9780123969934

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Transforming Your STEM Career Through Leadership and Innovation offers valuable information on what it means to be a leader and innovator and encourages you to discover and develop these skills for yourself. This book integrates leadership and innovation principles with personal examples and profiles of inspirational women. By providing a clear process on how to build upon your personal strengths to realize leadership and innovation goals, this book will inspire you to pick up the mantle and meet the critical need for leadership and innovation in the STEM fields. This is a must-have guide that is relevant and valuable for women in all stages of their careers. Examines research-based leadership and innovation principles to make these critically important characteristics both real and attainable Empowers you to build upon your own strengths and successes to discover and develop leadership and innovation skills Features a companion website that highlights women's leadership success stories, innovation resources and best practices Provides a practical guide that educates, encourages and equips you to pursue leadership and innovation opportunities

Vintage Innovation

Vintage Innovation
Author: John Spencer
Publsiher: Unknown
Total Pages: 240
Release: 2019-12-28
Genre: Education
ISBN: 173417255X

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What is Vintage Innovation?Vintage Innovation redefines innovation not as "new and flashy" but as "better and different." It isn't a rejection of new approaches or cutting-edge technology so much as an embrace of the old and the new.It's the overlap of the "tried and true" and the "never tried." It's a mash-up of low-fi tech and new tech. It's the idea of finding relevance by looking back and looking forward. It's a focus on timeless skills in new contexts. It's the idea that innovation happens when teachers take a both/and approach as they empower their students in the present to prepare them for an uncertain future.If you are a teacher, you are an innovator. You are the experimenter trying new strategies. You are the architect designing new learning opportunities. Apps change. Gadgets break. Technology grows obsolete. But one thing remains: teachers change the world. And one way to do this is through a vintage innovation approach. With vintage innovation, teachers ask: How do I innovate when I don't have the best technology? How can I use vintage tools, ideas, and approaches in new ways? How can I use constraints to spark creativity? How do I blend together the "tried and true" with the "never tried?"

Step by Step Guide to Innovating at School Work

Step by Step Guide to Innovating at School   Work
Author: Susan Burns Chong
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 64
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 9781477777879

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Our society needs innovators if we are to successfully face the challenges of today and tomorrow. This one-of-a-kind resource helps teens develop the skills of innovation, which will be in increasing demand in the 21st-century workplace. Drawing upon research and lessons from brain science, business, education, and consulting, the author gives young people access to key processes and habits of mind for solving problems and discovering new opportunities in the world around them. The efforts and accomplishments of some of today’s most innovative teens and a number of great innovators in history are woven into the accessible and inspiring text.

The Transfer of Knowledge through Art and Visualization

The Transfer of Knowledge through Art and Visualization
Author: Anna Ursyn
Publsiher: Taylor & Francis
Total Pages: 130
Release: 2023-12-06
Genre: Education
ISBN: 9781003853473

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This book offers strategies for the transfer of knowledge through combining information technology and visual arts, and examining how to visually enhance and convey knowledge. Specifically, it presents a fresh look at how technology-based, science-inspired projects can be innovatively delivery through artistic methods. It explores a selection of inventions gained through the collaboration of internationalist professionals in various fields of knowledge, before outlining a new approach in how knowledge can be delivered using the inventions in a novel, visual way through action-based visual storytelling, video, graphical display, and visualization. Crucially, it looks at how current media and techniques used for presenting topics in industries, corporations, commerce and marketing companies could be successfully translated and developed as a presentation skill in the school, college, or university environment. It thus seeks to address the skills that prospective employers expect from students, in terms of possessing the ability to create visual presentations of data, solutions, and products. With a sharp focus on the current generation schools, academies, business and marketing companies, and catering to the modern demand for novelty in presentation, it makes a strong contribution to the conversation around professional collaboration, visual communication, knowledge transfer, novel technologies, and knowledge visualization.

Design Make Play

Design  Make  Play
Author: Margaret Honey,David E. Kanter
Publsiher: Routledge
Total Pages: 258
Release: 2013
Genre: Education
ISBN: 9780415539166

Download Design Make Play Book in PDF, Epub and Kindle

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.