Creative Knowledge Environments

Creative Knowledge Environments
Author: Sven Hemlin,Carl Martin Allwood,Ben R. Martin
Publsiher: Edward Elgar Publishing
Total Pages: 246
Release: 2004-01-01
Genre: Business & Economics
ISBN: 184542168X

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Although there is an ever increasing demand for new technology and innovations in the economy and society in general, we currently know little about the conditions for stimulating creativity in relation to research and innovative activity. This book fills a significant gap in the literature by examining the environmental factors that encourage creative working processes for research and innovation.

Creative Environments

Creative Environments
Author: Andrzej P. Wierzbicki,Yoshiteru Nakamori
Publsiher: Springer
Total Pages: 509
Release: 2007-06-02
Genre: Technology & Engineering
ISBN: 9783540715627

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Creative Environments follows up on the book Creative Space, by the same authors, who serve this time as editors. The first part further develops models of knowledge creation, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. Also presented are intelligence tools, statistics for support of creativity and more.

Creative Environments

Creative Environments
Author: Anonim
Publsiher: Unknown
Total Pages: 509
Release: 2007
Genre: Computational intelleigence
ISBN: OCLC:953648199

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Modeling Creativity and Knowledge Based Creative Design

Modeling Creativity and Knowledge Based Creative Design
Author: John S. Gero,Mary Lou Maher
Publsiher: Psychology Press
Total Pages: 366
Release: 2013-05-13
Genre: Psychology
ISBN: 9781134771332

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

Creative Learning in Digital and Virtual Environments

Creative Learning in Digital and Virtual Environments
Author: Vlad P. Glăveanu,Ingunn Johanne Ness,Constance de Saint Laurent
Publsiher: Routledge
Total Pages: 186
Release: 2020-11-10
Genre: Education
ISBN: 9781000223224

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Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

Creative Regions

Creative Regions
Author: Philip Cooke,Dafna Schwartz
Publsiher: Routledge
Total Pages: 406
Release: 2008-03-25
Genre: Architecture
ISBN: 9781134078646

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This unique book focuses on regional creativity, analysing the different factors that can affect creativity and innovation process within regions in the knowledge economy. Approaching creativity from technological, organizational and regional viewpoints, it attempts to break down the influence of oppositional approaches and take account of multi-level interactions in economy and policy. The variety of papers presented looks at: how regions can be creative and competitive how research and development is outsourced and the scientific knowledge and technology transferred what types of technology based cultural activities can operate the relevant financing and development of knowledge entrepreneurship. Whilst many of these aspects are driven by market forces Creative Regions demonstrates that the regional and national public sectors have a significant role to play and is essential reading on how to generate a competitive advantage for regions in the knowledge economy in the global market.

Milieus of Creativity

Milieus of Creativity
Author: Peter Meusburger,Joachim Funke,Edgar Wunder
Publsiher: Springer Science & Business Media
Total Pages: 297
Release: 2009-03-10
Genre: Social Science
ISBN: 9781402098772

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Milieus of Creativity is the second volume in the book series Knowledge and Space. This book deals with spatial disparities of knowledge and the impact of environments, space and contexts on the production and application of knowledge. The contributions in this volume focus on the role of places, environments, and spatial contexts for the emergence and perpetuation of creativity. Is environment a social or a spatial phenomenon? Are only social factors relevant for the development of creativity or should one also include material artefacts and resources in its definition? How can we explain spatial disparities of creativity without falling victim to geodeterminism? This book offers insights from various disciplines such as environmental psychology, philosophy, and social geography. It presents the results of a research conference at Heidelberg University in September 2006, which was supported by the Klaus Tschira Foundation.

Information Systems and Management in Media and Entertainment Industries

Information Systems and Management in Media and Entertainment Industries
Author: Artur Lugmayr,Emilija Stojmenova,Katarina Stanoevska,Robert Wellington
Publsiher: Springer
Total Pages: 339
Release: 2017-01-03
Genre: Computers
ISBN: 9783319494074

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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.